public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { var direction = Random.Range(0, 2) == 0 ? 1 : -1; hopper = animator.GetComponent <Hopper>(); hopper.Move(direction * Time.deltaTime); rb = animator.GetComponent <Rigidbody2D>(); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { hopper = animator.GetComponent <Hopper>(); timer = timeBtwJump; }