Esempio n. 1
0
        /// <summary>
        /// Load the game over screen
        /// </summary>
        public override void Load()
        {
            GridStyle       = GridStyles.Ticks;
            BackgroundColor = Color.Black;
            FontName        = "QuartzMS";

            // Add the score text
            ScoreText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Left,
                VerticalAlign = VerticalAlignments.Top,
                Scale         = .4f,
                Position      = new Vector2(-100f, 100f),
                Color         = Color.White
            });

            // Add the start key text
            RestartText = AddText(new Text
            {
                Value            = "Press SPACE to Play",
                Position         = new Vector2(0f, -100f),
                Alignment        = HorizontalAlignments.Center,
                VerticalAlign    = VerticalAlignments.Bottom,
                AnimationType    = TextAnimations.Typewriter,
                AnimationSeconds = 0.2,
                Scale            = 0.5f,
                Color            = Color.Lime
            });
            if (Game.Platform == GamePlatforms.XBox)
            {
                RestartText.Value = "Press START to Play";
            }
            else if (Game.Platform == GamePlatforms.WindowsPhone)
            {
                RestartText.Value = "TAP to Play";
            }

            missile = AddSprite <MissileSprite>();
            missile.SetCostume("ufo");
            missile.Costume.YCenter = VerticalAlignments.Center;
            missile.Scale           = 2;
            missile.Show();
            missile.X = 0;
            missile.Y = 50;

            barrier       = AddSprite <BarrierSprite>();
            barrier.Scale = 2.5f;
            barrier.Y     = -70;

            ufo                 = AddSprite <UfoSprite>();
            ufo.Position        = Vector2.Zero;
            ufo.Costume.YCenter = VerticalAlignments.Top;
            ufo.Scale           = 1;
            ufo.Show();
        }
Esempio n. 2
0
        /// <summary>
        /// Load the game over screen
        /// </summary>
        public override void Load()
        {
            GridStyle = GridStyles.Ticks;
            BackgroundColor = Color.Black;
            FontName = "QuartzMS";

            // Add the score text
            ScoreText = AddText(new Text
            {
                Alignment = HorizontalAlignments.Left,
                VerticalAlign = VerticalAlignments.Top,
                Scale = .4f,
                Position = new Vector2(-100f, 100f),
                Color = Color.White
            });

            // Add the start key text
            RestartText = AddText(new Text
            {
                Value = "Press SPACE to Play",
                Position = new Vector2(0f, -100f),
                Alignment = HorizontalAlignments.Center,
                VerticalAlign = VerticalAlignments.Bottom,
                AnimationType = TextAnimations.Typewriter,
                AnimationSeconds = 0.2,
                Scale = 0.5f,
                Color = Color.Lime
            });
            if (Game.Platform == GamePlatforms.XBox)
            {
                RestartText.Value = "Press START to Play";
            }
            else if (Game.Platform == GamePlatforms.WindowsPhone)
            {
                RestartText.Value = "TAP to Play";
            }

            missile = AddSprite<MissileSprite>();
            missile.SetCostume("ufo");
            missile.Costume.YCenter = VerticalAlignments.Center;
            missile.Scale = 2;
            missile.Show();
            missile.X = 0;
            missile.Y = 50;

            barrier = AddSprite<BarrierSprite>();
            barrier.Scale = 2.5f;
            barrier.Y = -70;

            ufo = AddSprite<UfoSprite>();
            ufo.Position = Vector2.Zero;
            ufo.Costume.YCenter = VerticalAlignments.Top;
            ufo.Scale = 1;
            ufo.Show();
        }
Esempio n. 3
0
using Color = Microsoft.Xna.Framework.Color;
#endregion
namespace ScratchyXna
{
    public class PlayScreen : Scene
    {
        public enum PlayScreenModes
        {
            Init,
            ShowingPlayerNumber,
            Playing,
            Finished
        }
Esempio n. 4
0
        /// <summary>
        /// Start the title screen
        /// This happens at the beginning of the game, and when you're done playing
        /// </summary>
        public override void StartScene()
        {
            Texts.Clear();
            Sprites.Clear();

            // Add the title text
            AddText(new Text
            {
                Value            = "Space Invaders",
                Position         = new Vector2(0f, 80f),
                Alignment        = HorizontalAlignments.Center,
                AnimationType    = TextAnimations.Typewriter,
                AnimationSeconds = 0.15,
                Scale            = 1f,
                //Font = FancyFont,
                OnAnimationComplete = (Text text) =>
                {
                    // When the title text is done typing, show the high score
                    HighScoreText = AddText(new Text
                    {
                        Value              = "High Score:",
                        Position           = new Vector2(80f, 90f),
                        Alignment          = HorizontalAlignments.Center,
                        VerticalAlign      = VerticalAlignments.Top,
                        AnimationType      = TextAnimations.SeeSaw,
                        AnimationSeconds   = 0.2,
                        AnimationIntensity = 0.15,
                        Scale              = 0.4f,
                    });

                    UfoSprite ufo = AddSprite <UfoSprite>();
                    ufo.X         = -49;
                    ufo.Y         = 45;

                    Wait(2.3f, () =>
                    {
                        AlienSprite alien = AddSprite <AlienSprite>();
                        alien.X           = -40;
                        alien.Y           = 13;
                        alien.Setup(1);
                    });
                    Wait(5.2f, () =>
                    {
                        AlienSprite alien = AddSprite <AlienSprite>();
                        alien.X           = -40;
                        alien.Y           = -13;
                        alien.Setup(2);
                    });
                    Wait(8.7, () =>
                    {
                        AlienSprite alien = AddSprite <AlienSprite>();
                        alien.X           = -40;
                        alien.Y           = -43;
                        alien.Setup(3);
                    });


                    AlienScoreText = AddText(new Text
                    {
                        Value = "= ? POINTS" + Text.NewLine + Text.NewLine +
                                "= 10 POINTS" + Text.NewLine + Text.NewLine +
                                "= 20 POINTS" + Text.NewLine + Text.NewLine +
                                "= 30 POINTS",
                        Position         = new Vector2(0, 0),
                        Alignment        = HorizontalAlignments.Center,
                        VerticalAlign    = VerticalAlignments.Center,
                        AnimationType    = TextAnimations.Typewriter,
                        AnimationSeconds = 0.2,
                        Scale            = 0.8f,
                        Color            = Color.White
                    });
                }
            });

            // Add the 1p start key text
            Player1StartText = AddText(new Text
            {
                Value              = "1 Player Start",
                Position           = new Vector2(-65f, -85f),
                Alignment          = HorizontalAlignments.Center,
                VerticalAlign      = VerticalAlignments.Center,
                AnimationType      = TextAnimations.None,
                AnimationIntensity = 0.2,
                Scale              = 0.6f,
                Color              = Color.Lime
            });

            // Add the 2p start key text
            Player2StartText = AddText(new Text
            {
                Value              = "2 Player Start",
                Position           = new Vector2(65f, -85f),
                Alignment          = HorizontalAlignments.Center,
                VerticalAlign      = VerticalAlignments.Center,
                AnimationType      = TextAnimations.None,
                AnimationIntensity = 0.2,
                Scale              = 0.6f,
                Color              = Color.Lime
            });

            if (SpaceInvaders.NumberOfPlayers == 1)
            {
                Player1StartText.AnimationType = TextAnimations.Throb;
                Player1StartText.Scale         = 0.6f;
                Player1StartText.Start();
            }
            else
            {
                Player2StartText.AnimationType = TextAnimations.Throb;
                Player2StartText.Scale         = 0.6f;
                Player2StartText.Start();
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Load the screen
        /// </summary>
        public override void Load()
        {
            BackgroundColor = Color.Black;
            FontName        = "QuartzMS";
            AddSound("shoot");
            AddSound("ufo");
            AddSound("UfoDeath");
            AddSound("AlienDeath");
            AddSound("AlienMove1");
            AddSound("AlienMove2");
            AddSound("AlienMove3");
            AddSound("AlienMove4");

            // Create our sprites
            ship     = AddSprite <ShipSprite>();
            barrier1 = AddSprite <BarrierSprite>();
            barrier2 = AddSprite <BarrierSprite>();
            barrier3 = AddSprite <BarrierSprite>();
            barrier4 = AddSprite <BarrierSprite>();
            missile  = AddSprite <MissileSprite>();
            ufo      = AddSprite <UfoSprite>();
            //line = AddSprite<LineSprite>();

            // Position the barriers
            barrier1.X = -60;
            barrier2.X = -20;
            barrier3.X = 20;
            barrier4.X = 60;

            // Create our texts
            Player1ScoreText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Left,
                VerticalAlign = VerticalAlignments.Top,
                Scale         = 0.4f,
                Position      = new Vector2(-100f, 100f),
                Color         = Color.White,
                Value         = "Player 1 Score: " + SpaceInvaders.Player1Score
            });

            Player2ScoreText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Right,
                VerticalAlign = VerticalAlignments.Top,
                Scale         = 0.4f,
                Position      = new Vector2(100f, 100f),
                Color         = Color.White,
                Value         = "Player 2 Score: " + SpaceInvaders.Player2Score
            });

            HighScoreText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Center,
                VerticalAlign = VerticalAlignments.Top,
                Scale         = .4f,
                Position      = new Vector2(0, 100f),
                Color         = Color.White
            });

            PlayerNumberText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Center,
                VerticalAlign = VerticalAlignments.Center,
                Scale         = 1f,
                Position      = new Vector2(0, 0),
                Color         = Color.Lime,
                Visible       = false
            });

            LevelText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Right,
                VerticalAlign = VerticalAlignments.Bottom,
                Scale         = .4f,
                Position      = new Vector2(100f, -100f),
                Color         = Color.White
            });

            shipStatusText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Left,
                VerticalAlign = VerticalAlignments.Bottom,
                Scale         = 0.5f,
                Position      = new Vector2(-100f, -100f),
                Color         = new Color(1.0f, .2f, .9f, .5f)
            });

            DebugText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Right,
                VerticalAlign = VerticalAlignments.Top,
                Scale         = 0.4f,
                Position      = new Vector2(100f, 100f),
                Color         = Color.YellowGreen
            });

            LivesText = AddText(new Text
            {
                Alignment     = HorizontalAlignments.Left,
                VerticalAlign = VerticalAlignments.Bottom,
                Scale         = .4f,
                Position      = new Vector2(-100f, -100f),
                Color         = Color.White,
                Value         = "Lives: "
            });
        }