Esempio n. 1
0
        public RandomListNode CopyRandomListOptimized(RandomListNode head)
        {
            var runner = head;

            while (runner != null)
            {
                var copy = new RandomListNode(runner.label);
                copy.next   = runner.next;
                runner.next = copy;
                runner      = copy.next;
            }

            var ptr = head;

            while (ptr != null)
            {
                ptr.next.random = ptr.random?.next;
                ptr             = ptr.next.next;
            }

            var ptr_old_list = head;      // A->B->C
            var ptr_new_list = head.next; // A'->B'->C'
            var head_old     = head.next;

            while (ptr_old_list != null)
            {
                ptr_old_list.next = ptr_old_list.next.next;
                ptr_new_list.next = (ptr_new_list.next != null) ? ptr_new_list.next.next : null;
                ptr_old_list      = ptr_old_list.next;
                ptr_new_list      = ptr_new_list.next;
            }
            return(head_old);
        }
Esempio n. 2
0
        public RandomListNode CopyRandomList(RandomListNode head)
        {
            var randomMap = new Dictionary <RandomListNode, RandomListNode>();
            var copyMap   = new Dictionary <RandomListNode, RandomListNode>();

            var copyRunner = new RandomListNode(-1);
            var copyHead   = copyRunner;
            var runner     = head;

            while (runner != null)
            {
                var copy = new RandomListNode(runner.label);
                copyMap[copy]     = runner;
                randomMap[runner] = runner.random;
                copyRunner.next   = copy;
                copyRunner        = copyRunner.next;
                runner            = runner.next;
            }

            var copyListHead = copyHead.next;

            runner = copyListHead;

            while (runner != null)
            {
                var current        = runner;
                var original       = copyMap[current];
                var originalRandom = randomMap[original];
                var copyRandom     = copyMap.FirstOrDefault(kv => kv.Value == originalRandom).Key;

                runner.random = copyRandom;
                runner        = runner.next;
            }

            return(copyListHead);
        }