public static uint XInputGetState(uint dwUserIndex, ref XINPUT_STATE pState) { #if !EXPERIMENTAL return OriginalXInputGetStateFunction.Value(dwUserIndex, ref pState); #else if (OriginalXInputGetStateFunction.Value(dwUserIndex, ref pState) == ResultWin32.ERROR_SUCCESS) { return ResultWin32.ERROR_SUCCESS; } try { ScpHidReport report = null; while (dwUserIndex == 0 && (report = Proxy.GetReport(dwUserIndex)) == null) { Thread.Sleep(100); } if (report == null || report.PadState != DsState.Connected) { return ResultWin32.ERROR_DEVICE_NOT_CONNECTED; } var xPad = new XINPUT_GAMEPAD(); pState.dwPacketNumber = report.PacketCounter; switch (report.Model) { case DsModel.DS3: { // select & start xPad.wButtons |= (ushort) report[Ds3Button.Select].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Start].Xbox360Button; // d-pad xPad.wButtons |= (ushort) report[Ds3Button.Up].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Right].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Down].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Left].Xbox360Button; // shoulders xPad.wButtons |= (ushort) report[Ds3Button.L1].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.R1].Xbox360Button; // face buttons xPad.wButtons |= (ushort) report[Ds3Button.Triangle].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Circle].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Cross].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.Square].Xbox360Button; // PS/Guide xPad.wButtons |= (ushort) report[Ds3Button.Ps].Xbox360Button; // thumbs xPad.wButtons |= (ushort) report[Ds3Button.L3].Xbox360Button; xPad.wButtons |= (ushort) report[Ds3Button.R3].Xbox360Button; // triggers xPad.bLeftTrigger = report[Ds3Axis.L2].Value; xPad.bRightTrigger = report[Ds3Axis.R2].Value; // thumb axes xPad.sThumbLX = (short) +DsMath.Scale(report[Ds3Axis.Lx].Value, false); xPad.sThumbLY = (short) -DsMath.Scale(report[Ds3Axis.Ly].Value, false); xPad.sThumbRX = (short) +DsMath.Scale(report[Ds3Axis.Rx].Value, false); xPad.sThumbRY = (short) -DsMath.Scale(report[Ds3Axis.Ry].Value, false); } break; case DsModel.DS4: { // select & start xPad.wButtons |= (ushort) report[Ds4Button.Share].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Options].Xbox360Button; // d-pad xPad.wButtons |= (ushort) report[Ds4Button.Up].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Right].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Down].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Left].Xbox360Button; // shoulders xPad.wButtons |= (ushort) report[Ds4Button.L1].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.R1].Xbox360Button; // face buttons xPad.wButtons |= (ushort) report[Ds4Button.Triangle].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Circle].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Cross].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.Square].Xbox360Button; // PS/Guide xPad.wButtons |= (ushort) report[Ds4Button.Ps].Xbox360Button; // thumbs xPad.wButtons |= (ushort) report[Ds4Button.L3].Xbox360Button; xPad.wButtons |= (ushort) report[Ds4Button.R3].Xbox360Button; // triggers xPad.bLeftTrigger = report[Ds4Axis.L2].Value; xPad.bRightTrigger = report[Ds4Axis.R2].Value; // thumb axes xPad.sThumbLX = (short) +DsMath.Scale(report[Ds4Axis.Lx].Value, false); xPad.sThumbLY = (short) -DsMath.Scale(report[Ds4Axis.Ly].Value, false); xPad.sThumbRX = (short) +DsMath.Scale(report[Ds4Axis.Rx].Value, false); xPad.sThumbRY = (short) -DsMath.Scale(report[Ds4Axis.Ry].Value, false); } break; } pState.Gamepad = xPad; } catch (Exception ex) { Log.ErrorFormat("Unexpected error: {0}", ex); return ResultWin32.ERROR_DEVICE_NOT_CONNECTED; } return ResultWin32.ERROR_SUCCESS; #endif }
/// <summary> /// Translates an <see cref="ScpHidReport"/> to an Xbox 360 compatible byte array. /// </summary> /// <param name="inputReport">The <see cref="ScpHidReport"/> to translate.</param> /// <returns>The translated data as <see cref="XINPUT_GAMEPAD"/> structure.</returns> public XINPUT_GAMEPAD Parse(ScpHidReport inputReport) { var xButton = X360Button.None; var output = new XINPUT_GAMEPAD(); switch (inputReport.Model) { case DsModel.DS3: { // select & start if (inputReport[Ds3Button.Select].IsPressed) xButton |= X360Button.Back; if (inputReport[Ds3Button.Start].IsPressed) xButton |= X360Button.Start; // d-pad if (inputReport[Ds3Button.Up].IsPressed) xButton |= X360Button.Up; if (inputReport[Ds3Button.Right].IsPressed) xButton |= X360Button.Right; if (inputReport[Ds3Button.Down].IsPressed) xButton |= X360Button.Down; if (inputReport[Ds3Button.Left].IsPressed) xButton |= X360Button.Left; // shoulders if (inputReport[Ds3Button.L1].IsPressed) xButton |= X360Button.LB; if (inputReport[Ds3Button.R1].IsPressed) xButton |= X360Button.RB; // face buttons if (inputReport[Ds3Button.Triangle].IsPressed) xButton |= X360Button.Y; if (inputReport[Ds3Button.Circle].IsPressed) xButton |= X360Button.B; if (inputReport[Ds3Button.Cross].IsPressed) xButton |= X360Button.A; if (inputReport[Ds3Button.Square].IsPressed) xButton |= X360Button.X; // PS/Guide if (inputReport[Ds3Button.Ps].IsPressed) xButton |= X360Button.Guide; // thumbs if (inputReport[Ds3Button.L3].IsPressed) xButton |= X360Button.LS; if (inputReport[Ds3Button.R3].IsPressed) xButton |= X360Button.RS; // face buttons output.wButtons = (ushort) xButton; // trigger output.bLeftTrigger = inputReport[Ds3Axis.L2].Value; output.bRightTrigger = inputReport[Ds3Axis.R2].Value; if (!DsMath.DeadZone(GlobalConfiguration.Instance.DeadZoneL, inputReport[Ds3Axis.Lx].Value, inputReport[Ds3Axis.Ly].Value)) // Left Stick DeadZone { output.sThumbLX = (short) +DsMath.Scale(inputReport[Ds3Axis.Lx].Value, GlobalConfiguration.Instance.FlipLX); output.sThumbLY = (short) -DsMath.Scale(inputReport[Ds3Axis.Ly].Value, GlobalConfiguration.Instance.FlipLY); } if (!DsMath.DeadZone(GlobalConfiguration.Instance.DeadZoneR, inputReport[Ds3Axis.Rx].Value, inputReport[Ds3Axis.Ry].Value)) // Right Stick DeadZone { output.sThumbRX = (short) +DsMath.Scale(inputReport[Ds3Axis.Rx].Value, GlobalConfiguration.Instance.FlipRX); output.sThumbRY = (short) -DsMath.Scale(inputReport[Ds3Axis.Ry].Value, GlobalConfiguration.Instance.FlipRY); } } break; case DsModel.DS4: { if (inputReport[Ds4Button.Share].IsPressed) xButton |= X360Button.Back; if (inputReport[Ds4Button.Options].IsPressed) xButton |= X360Button.Start; if (inputReport[Ds4Button.Up].IsPressed) xButton |= X360Button.Up; if (inputReport[Ds4Button.Right].IsPressed) xButton |= X360Button.Right; if (inputReport[Ds4Button.Down].IsPressed) xButton |= X360Button.Down; if (inputReport[Ds4Button.Left].IsPressed) xButton |= X360Button.Left; if (inputReport[Ds4Button.L1].IsPressed) xButton |= X360Button.LB; if (inputReport[Ds4Button.R1].IsPressed) xButton |= X360Button.RB; if (inputReport[Ds4Button.Triangle].IsPressed) xButton |= X360Button.Y; if (inputReport[Ds4Button.Circle].IsPressed) xButton |= X360Button.B; if (inputReport[Ds4Button.Cross].IsPressed) xButton |= X360Button.A; if (inputReport[Ds4Button.Square].IsPressed) xButton |= X360Button.X; if (inputReport[Ds4Button.Ps].IsPressed) xButton |= X360Button.Guide; if (inputReport[Ds4Button.L3].IsPressed) xButton |= X360Button.LS; if (inputReport[Ds4Button.R3].IsPressed) xButton |= X360Button.RS; // face buttons output.wButtons = (ushort) xButton; // trigger output.bLeftTrigger = inputReport[Ds4Axis.L2].Value; output.bRightTrigger = inputReport[Ds4Axis.R2].Value; if (!DsMath.DeadZone(GlobalConfiguration.Instance.DeadZoneL, inputReport[Ds4Axis.Lx].Value, inputReport[Ds4Axis.Ly].Value)) // Left Stick DeadZone { output.sThumbLX = (short) +DsMath.Scale(inputReport[Ds4Axis.Lx].Value, GlobalConfiguration.Instance.FlipLX); output.sThumbLY = (short) -DsMath.Scale(inputReport[Ds4Axis.Ly].Value, GlobalConfiguration.Instance.FlipLY); } if (!DsMath.DeadZone(GlobalConfiguration.Instance.DeadZoneR, inputReport[Ds4Axis.Rx].Value, inputReport[Ds4Axis.Ry].Value)) // Right Stick DeadZone { output.sThumbRX = (short) +DsMath.Scale(inputReport[Ds4Axis.Rx].Value, GlobalConfiguration.Instance.FlipRX); output.sThumbRY = (short) -DsMath.Scale(inputReport[Ds4Axis.Ry].Value, GlobalConfiguration.Instance.FlipRY); } } break; } return output; }