Esempio n. 1
0
            private IEnumerator SubmitResultCoroutine(ScoreboardCore.Data.Score score, Func <bool, string, bool> _onRequestComplete)
            {
                string submissionUrl = "/api/scoreboard/" + m_connection.GameName + "/submit";

                ScoreSubmissionRequest scoreSubmission = ScoreboardCore.Encrypt.ScoreEncrypt.CreateRequestForScore(score, m_connection.GameKey);
                string scoreText = JsonConvert.SerializeObject(scoreSubmission);

                Debug.Log(scoreText);
                var request = UnityWebRequest.Put(m_connection.DatabaseAddress + submissionUrl, scoreText);

                request.method = UnityWebRequest.kHttpVerbPOST;
                request.SetRequestHeader("content-Type", "application/json");
                request.SetRequestHeader("accept", "text/plain");

                yield return(request.SendWebRequest());

                if (request.isNetworkError || request.isHttpError)
                {
                    Debug.LogError(request.error);
                    _onRequestComplete(false, request.error);
                }
                else
                {
                    Debug.Log("Post request complete!");

                    string resultsString = request.downloadHandler.text;
                    Debug.Log(resultsString);
                    _onRequestComplete(true, resultsString);
                }
            }
Esempio n. 2
0
            public void SubmitResult(ScoreboardCore.Data.Score score, Func <bool, string, bool> _onRequestComplete)
            {
                if (m_connection == null)
                {
                    _onRequestComplete(false, "NO CONNECTION FILE");
                    return;
                }

                StartCoroutine(SubmitResultCoroutine(score, _onRequestComplete));
            }