Esempio n. 1
0
        ///////////////////////////////////////////////////////////////////////
        // Initialisation

        public void SetUpDefaults()
        {
            for (int i = 0; i < (int)WeaponTypes.Count; ++i)
            {
                WeaponTypes weaponType = (WeaponTypes)i;
                if (SchemeTypes.CanApplyWeaponSetting(weaponType, WeaponSettings.Power) &&
                    weaponType != WeaponTypes.JetPack)
                {
                    Access(weaponType).Power.SetValue(2);
                }
            }

            //Most of these are taken from Intermediate.
            Access(SettingTypes.HotSeatDelay).SetValue(5);
            Access(SettingTypes.RetreatTime).SetValue(3);
            Access(SettingTypes.RopeRetreatTime).SetValue(5);
            Access(SettingTypes.DisplayTotalRoundTime).SetValue(SchemeTypes.False);
            Access(SettingTypes.AutomaticReplays).SetValue(SchemeTypes.True);
            Access(SettingTypes.FallDamage).SetValue(SchemeTypes.True);
            Access(SettingTypes.ArtilleryMode).SetValue(SchemeTypes.False);
            Access(SettingTypes.StockpilingMode).SetValue((byte)StockpilingModes.Off);
            Access(SettingTypes.WormSelect).SetValue((byte)WormSelectModes.Off);
            Access(SettingTypes.SuddenDeathEvent).SetValue((byte)SuddenDeathEvents.OneHitPoint);
            Access(SettingTypes.WaterRiseRate).SetValue(0x02);
            Access(SettingTypes.DonorCards).SetValue(SchemeTypes.False);
            Access(SettingTypes.HealthCrateEnergy).SetValue(25);
            Access(SettingTypes.HazardousObjectTypes).SetValue(0x05);
            Access(SettingTypes.MineDelay).SetValue(3);
            Access(SettingTypes.DudMines).SetValue(SchemeTypes.True);
            Access(SettingTypes.InitialWormPlacement).SetValue(SchemeTypes.False);
            Access(SettingTypes.InitialWormEnergy).SetValue(100);
            Access(SettingTypes.TurnTime).SetValue(45);
            Access(SettingTypes.RoundTime).SetValue(15);
            Access(SettingTypes.NumberOfRounds).SetValue(1);
            Access(SettingTypes.TeamWeapons).SetValue(SchemeTypes.True);
            Access(SettingTypes.SuperWeapons).SetValue(SchemeTypes.True);

            if (Version < SchemeVersion.Armageddon3)
            {
                return;
            }

            //Set extended option non-zero defaults.
            Access(ExtendedOptionTypes.Wind).SetValue(100);
            Access(ExtendedOptionTypes.WindBias).SetValue(15);
            Access(ExtendedOptionTypes.Gravity).SetValue(0x3D70);
            Access(ExtendedOptionTypes.Friction).SetValue(0xF5C2);
            Access(ExtendedOptionTypes.RopeKnocking).SetValue(255);
            Access(ExtendedOptionTypes.BloodLevel).SetValue(255);
            Access(ExtendedOptionTypes.NoCrateProbability).SetValue(255);
            Access(ExtendedOptionTypes.MaximumCrateCount).SetValue(5);
            Access(ExtendedOptionTypes.SuddenDeathDisablesWormSelect).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.SuddenDeathWormDamagePerTurn).SetValue(5);
            Access(ExtendedOptionTypes.ExplosionsPushAllObjects).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.UndeterminedCrates).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.UndeterminedFuses).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.PauseTimerWhileFiring).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.PneumaticDrillImpartsVelocity).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.PetrolTurnDecay).SetValue(0x3332);
            Access(ExtendedOptionTypes.PetrolTouchDecay).SetValue(30);
            Access(ExtendedOptionTypes.MaximumFlameletCount).SetValue(200);
            Access(ExtendedOptionTypes.MaximumProjectileSpeed).SetValue(0x200000);
            Access(ExtendedOptionTypes.MaximumRopeSpeed).SetValue(0x100000);
            Access(ExtendedOptionTypes.MaximumJetPackSpeed).SetValue(0x50000);
            Access(ExtendedOptionTypes.GameEngineSpeed).SetValue(0x10000);
            Access(ExtendedOptionTypes.IndianRopeGlitch).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.HerdDoublingGlitch).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.JetPackBungeeGlitch).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.HerdDoublingGlitch).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.AngleCheatGlitch).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.GlideGlitch).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.FloatingWeaponGlitch).SetValue(SchemeTypes.True);
            Access(ExtendedOptionTypes.RubberWormGravityStrength).SetValue(0x10000);
            Access(ExtendedOptionTypes.TerrainOverlapPhasingGlitch).SetValue((int)ExtendedOptionsTriState.Default);
            Access(ExtendedOptionTypes.HealthCratesCurePoison).SetValue((int)HealthCratesCurePoisonModes.Team);
            Access(ExtendedOptionTypes.SheepHeavensGate).SetValue(7);
            Access(ExtendedOptionTypes.DoubleTimeStackLimit).SetValue(1);
        }
Esempio n. 2
0
        public Scheme(SchemeVersion version, int extendedOptionsDataVersion = 0, bool setUpDefaults = true)
        {
            Version = version;

            Settings = new Setting[SchemeTypes.NumberOfNonWeaponSettings];
            for (int i = 0; i < Settings.Length; ++i)
            {
                SettingTypes settingType = (SettingTypes)i;
                Settings[i] = new Setting(settingType.ToString(), SchemeLimits.GetSettingLimits(settingType));
            }

            int weaponsCount = version >= SchemeVersion.Armageddon2 ? SchemeTypes.NumberOfWeapons : SchemeTypes.NumberOfNonSuperWeapons;

            Weapons = new Weapon[weaponsCount];
            for (int i = 0; i < Weapons.Length; ++i)
            {
                Weapons[i] = new Weapon((WeaponTypes)i);
            }

            if (version >= SchemeVersion.Armageddon3)
            {
                int optionsCount = SchemeTypes.GetExtendedOptionsSettingsCount(extendedOptionsDataVersion);
                ExtendedOptions = new Setting[optionsCount];
                for (int i = 0; i < ExtendedOptions.Length; ++i)
                {
                    ExtendedOptionTypes extendedOption = (ExtendedOptionTypes)i;
                    ExtendedOptions[i] = new Setting(extendedOption.ToString(), SchemeLimits.GetExtendedOptionLimits(extendedOption), SchemeTypes.GetExtendedOptionSettingSize(extendedOption));
                }

                Access(ExtendedOptionTypes.DataVersion).SetValue(extendedOptionsDataVersion);
            }

            Access(SettingTypes.Version).SetValue(SchemeTypes.GetSchemeVersionNumber(version));
            Access(SettingTypes.BountyMode).SetValue(SchemeGeneratorMagicNumber);

            if (setUpDefaults)
            {
                SetUpDefaults();
            }
        }