Esempio n. 1
0
        private static void CreateTemplate()
        {
            var baseTemplate = UnityEngine.Object.Instantiate <Transform>(ScheduleIndicator.BaseTemplate);

            baseTemplate.gameObject.name = "TotalContainer";
            baseTemplate.gameObject.SetActive(false);
            Transform timeContainer = baseTemplate.Find("TimeIndicator");

            timeContainer.gameObject.AddComponent <CanvasRenderer>();
            timeContainer.gameObject.AddComponent <NonDrawingGraphic>();

            timeContainer.Find("Icon").DestroyGameObject(true);
            _template = baseTemplate.gameObject.AddComponent <ScheduleTotalIndicator>();
            Transform totalLabel = timeContainer.Find("Text");

            totalLabel.name = "Label";
//            totalLabel.GetComponent<Text>().text = "∑";
            totalLabel.GetComponent <Text>().text = "";
            totalLabel.GetComponent <Text>().font = R.Fonts.FontAwesome5FreeSolid900;

            Transform textTransform2 = UnityEngine.Object.Instantiate <Transform>(totalLabel, totalLabel.parent);

            textTransform2.name = "TotalTimeText";
            Text text2 = textTransform2.GetComponent <Text>();

            text2.text = LazyManager <LocaleManager> .Current.Locale.GetString("schedule_stopwatch/unknown").ToUpper();

            CargoCapacityIndicator.GetInstance(baseTemplate.transform);
        }
Esempio n. 2
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        public static ScheduleTotalIndicator GetInstance(Transform parent)
        {
            if (_template == null)
            {
                CreateTemplate();
            }
            ScheduleTotalIndicator result = UnityEngine.Object.Instantiate <ScheduleTotalIndicator>(_template, parent);

            result.transform.name = "TotalDuration";
            return(result);
        }
Esempio n. 3
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        private void CreateTimeIndicators(VehicleWindowScheduleTabSeparatorView separatorView, int insertIndex)
        {
            Settings settings = Settings.Current;
            RootTask task     = ScheduleTab.Vehicle.Schedule.GetTasks()[insertIndex];

            if (insertIndex == 0 && (settings.ShowScheduleTotalTime || settings.ShowTotalTransferCapacity))
            {
                _totalIndicator = ScheduleTotalIndicator.GetInstance(separatorView.transform);
                _totalIndicator.transform.SetSiblingIndex(0);
                _totalIndicator.Initialize(ScheduleData, settings);
                _totalIndicator.gameObject.SetActive(true);
            }
            if ((settings.ShowIndividualTaskTimes || settings.ShowIndividualUnloadingCapacity || settings.ShowIndividualLoadingCapacity) && task.Behavior != RootTaskBehavior.NonStop)
            {
                ScheduleTaskIndicator indicator = ScheduleTaskIndicator.GetInstance(separatorView.transform);
                indicator.Initialize(task, ScheduleData, settings);
                indicator.gameObject.SetActive(true);
            }
        }