Esempio n. 1
0
        protected SceneTreeNode <T> GetContainerNode(T obj, int depth)
        {
            SceneTreeNode <T> result = null;
            int ix = -1;
            int iz = -1;
            int iy = m_ChildNodes.Length == 4 ? 0 : -1;

            int nodeIndex = 0;

            for (int i = ix; i <= 1; i += 2)
            {
                for (int k = iy; k <= 1; k += 2)
                {
                    for (int j = iz; j <= 1; j += 2)
                    {
                        result = CreateNode(ref m_ChildNodes[nodeIndex], depth,
                                            m_Bounds.center + new Vector3(i * m_HalfSize.x * 0.5f, k * m_HalfSize.y * 0.5f, j * m_HalfSize.z * 0.5f),
                                            m_HalfSize, obj);
                        if (result != null)
                        {
                            return(result);
                        }

                        nodeIndex += 1;
                    }
                }
            }
            return(null);
        }
Esempio n. 2
0
        public SceneTreeNode <T> Insert(T obj, int depth, int maxDepth)
        {
            if (m_ObjectList.Contains(obj))
            {
                return(this);
            }
            if (depth < maxDepth)
            {
                SceneTreeNode <T> node = GetContainerNode(obj, depth);
                if (node != null)
                {
                    return(node.Insert(obj, depth + 1, maxDepth));
                }
            }
            var n = m_ObjectList.AddFirst(obj);

            obj.SetLinkedListNode(0, n);
            return(this);
        }
Esempio n. 3
0
        protected SceneTreeNode <T> CreateNode(ref SceneTreeNode <T> node, int depth, Vector3 centerPos, Vector3 size, T obj)
        {
            SceneTreeNode <T> result = null;

            if (node == null)
            {
                Bounds bounds = new Bounds(centerPos, size);
                if (bounds.IsBoundsContainsAnotherBounds(obj.Bounds))
                {
                    SceneTreeNode <T> newNode = new SceneTreeNode <T>(bounds, depth + 1, m_ChildNodes.Length);
                    node   = newNode;
                    result = node;
                }
            }
            else if (node.Bounds.IsBoundsContainsAnotherBounds(obj.Bounds))
            {
                result = node;
            }
            return(result);
        }
Esempio n. 4
0
 public SceneTree(Vector3 center, Vector3 size, int maxDepth, bool ocTree)
 {
     this.m_MaxDepth = maxDepth;
     this.m_Root     = new SceneTreeNode <T>(new Bounds(center, size), 0, ocTree ? 8 : 4);
 }