Esempio n. 1
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        /// <summary>
        /// Sets scroll and zoom to center the given rectangle in the client area with a given scale</summary>
        /// <param name="adapter">Adapter managing transform</param>
        /// <param name="scale">Scale</param>
        /// <param name="itemBounds">Rectangle to frame, in client coordinates</param>
        /// <param name="clientBounds">Client area</param>
        public static void ZoomAboutCenter(this ITransformAdapter adapter, Point scale, Rect itemBounds, Rect clientBounds)
        {
            if (adapter == null || !adapter.Transform.HasInverse)
            {
                return;
            }

            Rect worldBounds = MathUtil.InverseTransform(adapter.Transform, itemBounds);

            if (adapter.UniformScale)
            {
                scale.X = scale.Y = Math.Min(scale.X, scale.Y);
            }

            scale = TransformAdapters.ConstrainScale(adapter, scale);

            // calculate translation needed to put bounds center at center of view
            Point worldBoundsCenter = new Point(
                worldBounds.X + worldBounds.Width / 2,
                worldBounds.Y + worldBounds.Height / 2);

            Point translation = new Point(
                clientBounds.Width / 2 - worldBoundsCenter.X * scale.X,
                clientBounds.Height / 2 - worldBoundsCenter.Y * scale.Y);

            adapter.SetTransform(scale.X, scale.Y, translation.X, translation.Y);
        }
Esempio n. 2
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        /// <summary>
        /// Sets scroll and zoom so that the largest axis of the given rectangle almost
        /// fills the client area</summary>
        /// <param name="adapter">Adapter managing transform</param>
        /// <param name="itemBounds">Rectangle to frame, in client coordinates</param>
        /// <param name="clientBounds">Client area</param>
        public static void Frame(this ITransformAdapter adapter, Rect itemBounds, Rect clientBounds)
        {
            if (adapter == null || itemBounds.IsEmpty || !adapter.Transform.HasInverse)
            {
                return;
            }

            Rect worldBounds = MathUtil.InverseTransform(adapter.Transform, itemBounds);

            // calculate scale so bounding rectangle (in world coordinates) fills client
            // rectangle with some margin around the edges
            const double MarginScale = 0.86;
            Point        scale       = new Point(
                Math.Abs(clientBounds.Width / worldBounds.Width) * MarginScale,
                Math.Abs(clientBounds.Height / worldBounds.Height) * MarginScale);

            if (adapter.UniformScale)
            {
                scale.X = scale.Y = Math.Min(scale.X, scale.Y);
            }

            scale = TransformAdapters.ConstrainScale(adapter, scale);

            // calculate translation needed to put bounds center at center of view
            Point worldBoundsCenter = new Point(
                worldBounds.X + worldBounds.Width / 2,
                worldBounds.Y + worldBounds.Height / 2);

            Point translation = new Point(
                clientBounds.Width / 2 - worldBoundsCenter.X * scale.X,
                clientBounds.Height / 2 - worldBoundsCenter.Y * scale.Y);

            adapter.SetTransform(scale.X, scale.Y, translation.X, translation.Y);
        }
Esempio n. 3
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        /// <summary>
        /// If the given rectangle isn't visible, sets scroll and scale so that the largest axis
        /// of the rectangle almost fills the client area</summary>
        /// <param name="adapter">Adapter managing transform</param>
        /// <param name="itemBounds">Rectangle to ensure visible</param>
        /// <param name="clientBounds">Client area</param>
        public static void EnsureVisible(this ITransformAdapter adapter, Rect itemBounds, Rect clientBounds)
        {
            // check rectangle is already in the visible rect
            if (clientBounds.Contains(itemBounds))
            {
                // already visible
                return;
            }

            TransformAdapters.Frame(adapter, itemBounds, clientBounds);
        }