private void editor_EditorTextChanged(object sender, EditorTextChangedEventArgs e) { bool dirty = m_editor.Dirty; if (dirty != m_dirty) { Dirty = dirty; } }
private void editor_EditorTextChanged(object sender, EditorTextChangedEventArgs e) { //bool dirty = m_editor.Dirty; //if (dirty != Dirty) //{ // Dirty = dirty; //} }