public bool HandleKeyUpEvent(UnityEngine.Event ev) { if (!IsSFInitialized()) { return(false); } bool handled = false; SFKey.Code cd = SFKey.GetSFKeyCode(ev.keyCode); SFKeyModifiers.Modifiers modifiers = SFKey.GetSFModifiers(ev.modifiers); for (int i = 0; i < SFMovieList.Count; i++) // Loop through List with for { if (SFMovieList[i].HandleKeyEvent(cd, modifiers, 0)) { handled = true; } } return(handled); }
public SFManager(SFInitParams initParams) { SFInitParams2 initParams2 = new SFInitParams2(initParams); int initParamsSize = Marshal.SizeOf(typeof(SFInitParams2)); int sfValueSize = Marshal.SizeOf(typeof(Value)); // initParams2.Print(); IntPtr pdata = Marshal.AllocCoTaskMem(initParamsSize); Marshal.StructureToPtr(initParams2, pdata, false); String version = Application.unityVersion; SFInitialized = false; if (SF_Init(pdata, initParamsSize, version) == -1) { UnityEngine.Debug.Log("Error in Scaleform Manager Initialization. There could be a problem with marshaling structure members"); return; } SF_LoadFontConfig(GetScaleformContentPath() + "FontConfig/"); AllocateSharedData(); SF_SetSharedData(pCommandOffset, pCommandQueue, 0); SF_SetSharedData(pValueOffset, pValueQueue, 1); SF_SetSharedData(pASOutputOffset, pASOutput, 2); Marshal.DestroyStructure(pdata, typeof(SFInitParams)); SFMovieList = new List <Movie>(); MarkForReleaseIDs = new List <long>(); MarkForReleaseValues = new List <IntPtr>(); LifecycleEventsList = new List <SFLifecycleEvent>(); pValues_PreAllocated = Marshal.AllocCoTaskMem(sfValueSize * NumPreAllocatedValues); SFKey.CreateKeyDictionary(); SFInitialized = true; }
public UnityButtonToSFKey(String unityButton, SFKey.Code sfKeyCode) { UnityButton = unityButton; SFKeyCode = sfKeyCode; }
// Overload for handling keyup event from GamePad public bool HandleKeyUpEvent(SFKey.Code code, SFKeyModifiers.Modifiers mod = 0, int keyboardIndex = 0) { if (!IsSFInitialized()) { return false; } bool handled = false; for (int i = 0; i < SFMovieList.Count; i++) // Loop through List with for { if (SFMovieList[i].HandleKeyEvent(code, mod, 0, keyboardIndex)) { handled = true; } } return handled; }