Esempio n. 1
0
        /// <summary>
        /// Update all the trackers available and find and kill any unused ones.
        /// </summary>
        private void UpdateTrackers()
        {
            // Set all trackers to be killed, if they arent picked up again during the frame, they arnt being used.
            foreach (InputTracker tracker in _trackers)
            {
                tracker.KillTracker();
            }

            if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
            {
                //update or start trackers.
                int i = 0, l = UnityEngine.Input.touchCount;
                for (; i < l; ++i)
                {
                    Touch t = UnityEngine.Input.GetTouch(i);

                    // try to get our tracker for this finger id
                    InputTracker tracker = _trackerLookup.ContainsKey(t.fingerId) ? _trackerLookup[t.fingerId] : null;

                    if (tracker != null)
                    {
                        tracker.UpdateTracker(t.position);
                    }
                    else
                    {
                        tracker = BeginTracking(t.fingerId, t.position);
                    }
                }
            }
            else
            {
                // try to get our tracker for the mouse or simulated second finger.
                InputTracker tracker = null;
                if (UnityEngine.Input.GetMouseButton(0))
                {
                    tracker = _trackerLookup.ContainsKey(0) ? _trackerLookup[0] : null;

                    if (tracker != null)
                    {
                        tracker.UpdateTracker(UnityEngine.Input.mousePosition);
                    }
                    else
                    {
                        tracker = BeginTracking(0, UnityEngine.Input.mousePosition);
                    }
                }

                tracker = null;
                if (UnityEngine.Input.GetKey(KeyCode.LeftCommand) || UnityEngine.Input.GetKey(KeyCode.LeftControl))
                {
                    tracker = _trackerLookup.ContainsKey(1) ? _trackerLookup[1] : null;

                    if (tracker != null)
                    {
                        tracker.UpdateTracker(_secondaryMouseStartPosition - (UnityEngine.Input.mousePosition - _secondaryMouseStartPosition));
                    }
                    else
                    {
                        _secondaryMouseStartPosition = UnityEngine.Input.mousePosition - Vector3.right * 50;
                        tracker = BeginTracking(1, _secondaryMouseStartPosition - Vector3.right * 50);
                    }
                }
            }
        }