Esempio n. 1
0
        public void StartBattle(Hero TheHero,
                                Enemy TheEnemy, 
                                bool BossFight, 
                                VisualElement[,] matrix, 
                                List<NPC> NPCsOfCurrentLevel)
        {
            hero = TheHero;
            enemy = TheEnemy;

            totalHeroHP = hero.Statistics.HitPoints;
            currentHeroHP = totalHeroHP;
            totalEnemyHP = enemy.Statistics.HitPoints;
            currentEnemyHP = totalEnemyHP;
            DrawBattle(hero, enemy);

            while (currentHeroHP > 0 && currentEnemyHP > 0)
            {
                ProcessInput(Console.ReadKey());
                Thread.Sleep(1000);
                DrawBattle(hero, enemy);
                if (escapeSuccessful)
                {
                    break;
                }
                if (currentEnemyHP < 1)
                {
                    break;
                }
                EnemyAttack();
                Thread.Sleep(1000);
                DrawBattle(hero, enemy);

                enemyIsCrippled = false;
            }

            if (currentHeroHP < 1)
            {
                // game over
                TheHero.LevelUp();
                hero.Position = new Position(0, 0);
                Loader load = new Loader();
                NPCsOfCurrentLevel.Clear();
                matrix = load.LoadLevel(matrix, TheHero, NPCsOfCurrentLevel);
            }
            else
            {
                if (BossFight)
                {
                    TheHero.LevelUp();
                    hero.Position = new Position(0, 0);

                    if (TheHero.level > 3)
                    {
                        // Game compleated
                    }

                    MenuChangeWeapon newWeapon = new MenuChangeWeapon();
                    newWeapon.GetRandomWeapon(TheHero);

                    Loader load = new Loader();
                    NPCsOfCurrentLevel.Clear();

                    matrix = load.LoadLevel(matrix, TheHero, NPCsOfCurrentLevel);
                }
                else if (!escapeSuccessful)
                {
                    DiceRoller dice = new DiceRoller();
                    if (dice.NewDice(0.5))
                    {
                        MenuChangeWeapon newWeapon = new MenuChangeWeapon();
                        newWeapon.GetRandomWeapon(TheHero);
                    }
                }
            }
        }
 public DangerousTerritory(double Chance, Enemy enemyToAppear)
 {
     this.Chance = Chance;
     this.enemyToAppear = enemyToAppear;
 }
Esempio n. 3
0
        void DrawBattle(Hero hero, Enemy enemy)
        {
            Drawer draw = new Drawer();

            Console.BackgroundColor = ConsoleColor.Black;
            Console.Clear();

            int heroLifeBarBlocks = (int)(20 * (double)currentHeroHP / totalHeroHP);
            int enemyLifeBarBlocks = (int)(20 * (double)currentEnemyHP / totalEnemyHP);

            if (heroLifeBarBlocks < 0)
            {
                heroLifeBarBlocks = 0;
            }
            if (enemyLifeBarBlocks < 0)
            {
                enemyLifeBarBlocks = 0;
            }

            draw.DrawString(hero.Name + " (" + hero.level + ")", ConsoleColor.DarkGray, 2, 5);
            draw.DrawString(new string(' ', heroLifeBarBlocks), ConsoleColor.DarkRed, 3, 15);
            draw.DrawString(currentHeroHP + " / " + totalHeroHP, ConsoleColor.DarkRed, 3, 36);
            draw.DrawImage(hero.Image, ConsoleColor.Black, 5, 5);
            for (int i = 0; i < 7; i++)
            {
                draw.DrawString(boxRow, ConsoleColor.DarkYellow, 40 + i, 10);
                if (i == 1)
                { draw.DrawString("Press [A] to Attack", ConsoleColor.DarkYellow, 40 + i, 13); }
                else if (i == 3)
                { draw.DrawString("Press [S] to use a Spell", ConsoleColor.DarkYellow, 40 + i, 13); }
                else if (i == 5)
                { draw.DrawString("Press [E] to Escape", ConsoleColor.DarkYellow, 40 + i, 13); }
            }

            draw.DrawString(enemy.Name, ConsoleColor.DarkGray, 2, 55);
            draw.DrawString(new string(' ', enemyLifeBarBlocks), ConsoleColor.DarkRed, 3, 65);
            draw.DrawString(currentEnemyHP + " / " + totalEnemyHP, ConsoleColor.DarkRed, 3, 86);
            draw.DrawImage(enemy.Image, ConsoleColor.Black, 5, 55);
            for (int i = 0; i < 7; i++)
            {
                draw.DrawString(boxRow, ConsoleColor.DarkYellow, 40 + i, 60);
                draw.DrawString(message[i], ConsoleColor.DarkYellow, 40 + i, 63);
            }
            Console.BackgroundColor = ConsoleColor.Black;
            Console.SetCursorPosition(0,0);
        }