Esempio n. 1
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 private void quick_check_Click(object sender, EventArgs e)
 {
     setup();
     RayTracer.findComponentsVisible();
     highlightComponents();
     teardown();
 }
Esempio n. 2
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        public static bool extendFlagOverRangeOfMotion(Component2 component)
        {
            // what we want to do is lengthen the flag (if we can), then move it through all positions.
            // if we get to a position where we can't see it anymore, we want to lengthen the flag again and
            // restart the simulation.

            Extrusion e = new Extrusion(component, RayTracer.camera, swApp, swDoc, swAssembly, swFeatureMgr);

            if (e.isValid())
            {
                bool completeSimulation = false;
                int  positionsTested    = 0;

                double originalMateValue = getMateValue(component);

                while (!completeSimulation && !somethingIntersects(component))
                {
                    // we can extrude this thing
                    if (!cameraIntersects(component))
                    {
                        e.extendBy(e.distanceFromFlagToCamera());
                        completeSimulation = false;
                        positionsTested    = 0;

                        if (somethingIntersects(component))
                        {
                            break;
                        }
                    }
                    positionsTested += 1;

                    // move to a new position
                    moveToPosition(component, positionsTested, originalMateValue);

                    completeSimulation = isSimulationComplete(component.Name2, positionsTested);
                }

                moveToPosition(component, 0, originalMateValue);

                if (!completeSimulation)
                {
                    e.restoreToDefaultDepth();
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                // we have something like a scroll wheel or trackball
                // these things don't need to be simulated
                return(RayTracer.rawRaysSeeComponentInCurrentConfig(component));
            }

            return(false);
        }
Esempio n. 3
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        private void createMirrorExtrusion(ReflectionPoint reflectionPoint)
        {
            RayTracer.startSketch();
            RayTracer.visualizePoint(reflectionPoint.location);

            /*swDoc.SketchManager.CreateCenterRectangle(reflectionPoint.xyz[0], reflectionPoint.xyz[1], reflectionPoint.xyz[2],
             *                                        reflectionPoint.xyz[0] + (inchesToMeters(1) * (1 - reflectionPoint.nxnynz[0])),
             *                                        reflectionPoint.xyz[1] + (inchesToMeters(1) * (1 - reflectionPoint.nxnynz[1])),
             *                                        reflectionPoint.xyz[2] + (inchesToMeters(1) * (1 - reflectionPoint.nxnynz[2])));*/
            RayTracer.finishSketch("place mirror for " + reflectionPoint.component.Name2);

            return;

            /*
             * double mirrorWidth = inchesToMeters(1);
             * double[] pointLocation = putInMainBodySpace(reflectionPoint);
             *
             * double[] surfaceNormal = reflectionPoint.nxnynz;
             *
             * // select the main body, because that is what we want to draw on
             * mainBody.Select(false);
             * int status = 0;
             * swAssembly.EditPart2(true, false, ref status);
             * swSelectionMgr.SetSelectionPoint2(1, -1, pointLocation[0], pointLocation[1], pointLocation[2]);
             * swSketchMgr.AddToDB = true;
             * swSketchMgr.InsertSketch(true);
             *
             * swSketchMgr.CreateCenterRectangle(pointLocation[0], pointLocation[1], pointLocation[2],
             *                                pointLocation[0] + .5 * mirrorWidth * (1 - surfaceNormal[0]),
             *                                pointLocation[1] + .5 * mirrorWidth * (1 - surfaceNormal[1]),
             *                                pointLocation[2] + .5 * mirrorWidth * (1 - surfaceNormal[2]));
             *
             * swSketchMgr.AddToDB = false;
             *
             * swFeatureMgr.FeatureExtrusion2(true, false, false,
             *                             0, 0, 0.00254, 0.00254,
             *                             false, false, false, false,
             *                             0, 0,
             *                             false, false, false, false, true, true, true,
             *                             0, 0,
             *                             false);
             *
             *
             * if(generatedMirrorExtrusions == null) {
             *  generatedMirrorExtrusions = new List<IFeature>();
             * }
             * generatedMirrorExtrusions.Add(swSelectionMgr.GetSelectedObject6(1, -1) as IFeature);
             *
             * swDoc.ClearSelection2(true);
             * swAssembly.EditAssembly();*/
        }
Esempio n. 4
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        public static bool reflectRaysOverRangeOfMotion(Component2 component)
        {
            // what we want to do is reflect rays while moving through all positions.
            // if we get to a position where we can't see it anymore, we want to call it a day
            // TODO : we could probably try lengthening the flag here and checking

            Extrusion e = new Extrusion(component, RayTracer.camera, swApp, swDoc, swAssembly, swFeatureMgr);

            if (e.isValid())
            {
                bool completeSimulation = false;
                int  positionsTested    = 0;

                double originalMateValue = getMateValue(component);

                while (!completeSimulation && (RayTracer.reflectedRayCanSeeComponent(component) != null))
                {
                    positionsTested += 1;

                    // move to a new position
                    moveToPosition(component, positionsTested, originalMateValue);

                    completeSimulation = isSimulationComplete(component.Name2, positionsTested);
                }

                moveToPosition(component, 0, originalMateValue);

                if (completeSimulation)
                {
                    return(true);
                }
            }
            else
            {
                // we have something like a scroll wheel or trackball
                // these things don't need to be simulated
                return(RayTracer.reflectedRayCanSeeComponent(component) != null);
            }

            return(false);
        }
Esempio n. 5
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        private bool placeMirror(Component2 swComponent)
        {
            // intutively, what we want to do:
            // look to see if any camera rays hit the object as-is, then no worries
            // if not, look to see if any camera rays reflecting off the main body hit the object
            //   if yes, put a mirror in that spot
            //   if no, we fail and cry

            if (!Simulator.reflectRaysOverRangeOfMotion(swComponent))
            {
                return(false);
            }

            // TODO : ideally we would collect all the points that we reflect
            // from and make a mirror that shows all of them
            ReflectionPoint rp = RayTracer.reflectedRayCanSeeComponent(swComponent);

            createMirrorExtrusion(rp);

            return(true);
        }