Esempio n. 1
0
        /// <summary>
        /// Converts the coordinates represented by this color space to its
        /// equivalent HEX representation.
        /// </summary>
        /// <returns>A string containing a hexadecimal value.</returns>

        internal override Color GetColor()
        {
            RGB rgb = ColorConverter.HsbToRgb(new HSB(m_csHue.Value, m_csSaturation.Value, m_csBrightness.Value));

            return(Color.FromArgb(rgb.Red, rgb.Green, rgb.Blue));
        }
Esempio n. 2
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        private Color CalculateSelectedColor( Point p )
        {
            IColorSpaceStructure selectedColor = null;

            if ( m_colorSpace is HsbColorSpace ) {

                HSB hsb = ( HSB ) m_colorSpace.Structure;

                if ( m_component == 'H' ) {

                    int brightness = ( int ) ( ( ( double ) 255 - p.Y ) / 2.55 );
                    int saturation = ( int ) ( ( double ) p.X / 2.55 );

                    selectedColor = new HSB( hsb.Hue, saturation, brightness );

                } else if ( m_component == 'S' ) {

                    int hue = ( int ) ( p.X * ( ( double ) 360 / 255 ) );
                    int brightness = ( int ) ( ( ( double ) 255 - p.Y ) / 2.55 );

                    if ( hue == 360 ) {
                        hue = 0;
                    }

                    selectedColor = new HSB( hue, hsb.Saturation, brightness );

                } else if ( m_component == 'B' ) {

                    int hue = ( int ) ( p.X * ( ( double ) 360 / 255 ) );
                    int saturation = ( int ) ( ( ( double ) 255 - p.Y ) / 2.55 );

                    if ( hue == 360 ) {
                        hue = 0;
                    }

                    selectedColor = new HSB( hue, saturation, hsb.Brightness );

                }

            } else if ( m_colorSpace is RgbColorSpace ) {

                RGB rgb = ( RGB ) m_colorSpace.Structure;

                if ( m_component == 'R' ) {
                    selectedColor = new RGB( rgb.Red, 255 - p.Y, p.X );
                } else if ( m_component == 'G' ) {
                    selectedColor = new RGB( 255 - p.Y, rgb.Green, p.X );
                } else if ( m_component == 'B' ) {
                    selectedColor = new RGB( p.X, 255 - p.Y, rgb.Blue);
                }

            }

            RGB crgb;
            HSB hsbSelectedColor;
            if ( ( hsbSelectedColor = selectedColor as HSB ) != null ) {
                crgb = ColorConverter.HsbToRgb( hsbSelectedColor );
            } else {
                crgb = ( RGB ) selectedColor;
            }

            return ColorConverter.RgbToColor( crgb );
        }
Esempio n. 3
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        /// <summary>
        /// Updates the color slider.
        /// </summary>

        private void UpdateColorSlider()
        {
            RGB       rgb    = ( RGB )this.rgbColorSpace.Structure;
            HSB       hsb    = ( HSB )this.hsbColorSpace.Structure;
            Rectangle region = new Rectangle(0, -1, 18, 257);

            using (Graphics g = Graphics.FromImage(m_colorSliderBitmap)) {
                if (this.m_currentColorSpace is RgbColorSpace)
                {
                    char dChar = this.m_currentColorSpace.SelectedComponent.DisplayCharacter;
                    int  red   = rgb.Red;
                    int  green = rgb.Green;
                    int  blue  = rgb.Blue;

                    Color startColor;
                    Color endColor;

                    switch (dChar)
                    {
                    case 'R':
                        startColor = Color.FromArgb(0, green, blue);
                        endColor   = Color.FromArgb(255, green, blue);
                        break;

                    case 'G':
                        startColor = Color.FromArgb(red, 0, blue);
                        endColor   = Color.FromArgb(red, 255, blue);
                        break;

                    default:
                        startColor = Color.FromArgb(red, green, 0);
                        endColor   = Color.FromArgb(red, green, 255);
                        break;
                    }

                    using (LinearGradientBrush lgb = new LinearGradientBrush(region, startColor, endColor, 270f)) {
                        g.FillRectangle(lgb, region);
                    }
                }
                else if (this.m_currentColorSpace is HsbColorSpace)
                {
                    if (this.m_currentColorSpace.SelectedComponent.DisplayCharacter == 'H')
                    {
                        Rectangle rect = new Rectangle(0, 0, 20, 256);

                        using (LinearGradientBrush brBrush = new LinearGradientBrush(rect, Color.Blue, Color.Red, 90f, false)) {
                            Color[] colorArray = { Color.Red, Color.Magenta, Color.Blue, Color.Cyan, Color.FromArgb(0, 255, 0), Color.Yellow, Color.Red };
                            float[] posArray   = { 0.0f, 0.1667f, 0.3372f, 0.502f, 0.6686f, 0.8313f, 1.0f };

                            ColorBlend colorBlend = new ColorBlend();
                            colorBlend.Colors           = colorArray;
                            colorBlend.Positions        = posArray;
                            brBrush.InterpolationColors = colorBlend;

                            g.FillRectangle(brBrush, region);
                        }
                    }
                    else if (this.m_currentColorSpace.SelectedComponent.DisplayCharacter == 'B')
                    {
                        RGB sRgb = ColorConverter.HsbToRgb(new HSB(hsb.Hue, hsb.Saturation, 100));
                        RGB eRgb = ColorConverter.HsbToRgb(new HSB(hsb.Hue, hsb.Saturation, 0));

                        using (LinearGradientBrush lgb = new LinearGradientBrush(region, Color.FromArgb(sRgb.Red, sRgb.Green, sRgb.Blue), Color.FromArgb(eRgb.Red, eRgb.Green, eRgb.Blue), 90f)) {
                            g.FillRectangle(lgb, region);
                        }
                    }
                    else
                    {
                        RGB sRgb = ColorConverter.HsbToRgb(new HSB(hsb.Hue, 100, hsb.Brightness));
                        RGB eRgb = ColorConverter.HsbToRgb(new HSB(hsb.Hue, 0, hsb.Brightness));

                        using (LinearGradientBrush lgb = new LinearGradientBrush(region, Color.FromArgb(sRgb.Red, sRgb.Green, sRgb.Blue), Color.FromArgb(eRgb.Red, eRgb.Green, eRgb.Blue), 90f)) {
                            g.FillRectangle(lgb, region);
                        }
                    }
                }
            }

            this.picColorSlider.Image = m_colorSliderBitmap;
        }
Esempio n. 4
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        /// <summary>
        /// Converts RGB to HSB.
        /// </summary>
        /// <param name="rgb">A RGB object containing the RGB values that are to 
        /// be converted to HSB values.</param>
        /// <returns>A HSB equivalent.</returns>
        internal static HSB RgbToHsb( RGB rgb )
        {
            // NOTE #1: Even though we're dealing with a very small range of
            // numbers, the accuracy of all calculations is fairly important.
            // For this reason, I've opted to use double data types instead
            // of float, which gives us a little bit extra precision (recall
            // that precision is the number of significant digits with which
            // the result is expressed).

            double r = rgb.Red / 255d;
            double g = rgb.Green / 255d;
            double b = rgb.Blue / 255d;

            double minValue = GetMinimumValue( r, g, b );
            double maxValue = GetMaximumValue( r, g, b );
            double delta = maxValue - minValue;

            double hue = 0;
            double saturation = 0;
            double brightness = maxValue * 100;

            if ( maxValue == 0 || delta == 0 ) {

                hue = 0;
                saturation = 0;

            } else {

                // NOTE #2: FXCop insists that we avoid testing for floating
                // point equality (CA1902). Instead, we'll perform a series of
                // tests with the help of Double.Epsilon that will provide
                // a more accurate equality evaluation.

                if ( minValue == 0 ) {
                    saturation = 100;
                } else {
                    saturation = ( delta / maxValue ) * 100;
                }

                if ( Math.Abs( r - maxValue ) < Double.Epsilon ) {
                    hue = ( g - b) / delta;
                } else if ( Math.Abs( g - maxValue ) < Double.Epsilon ) {
                    hue = 2 + ( b - r ) / delta;
                } else if ( Math.Abs( b - maxValue ) < Double.Epsilon ) {
                    hue = 4 + ( r - g ) / delta;
                }

            }

            hue *= 60;
            if ( hue < 0 ) {
                hue += 360;
            }

            return new HSB(
                ( int ) Math.Round( hue ),
                ( int ) Math.Round( saturation ),
                ( int ) Math.Round( brightness ) );
        }
Esempio n. 5
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 /// <summary>
 /// Converts a RGB color structure to a Color object.
 /// </summary>
 /// <param name="rgb">A RGB object representing the color that is to be
 /// converted.</param>
 /// <returns>A Color equivalent.</returns>
 internal static Color RgbToColor( RGB rgb )
 {
     return Color.FromArgb( rgb.Red, rgb.Green, rgb.Blue );
 }
Esempio n. 6
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        /// <summary>
        /// Converts a RGB color structure to a Color object.
        /// </summary>
        /// <param name="rgb">A RGB object representing the color that is to be
        /// converted.</param>
        /// <returns>A Color equivalent.</returns>

        internal static Color RgbToColor(RGB rgb)
        {
            return(Color.FromArgb(rgb.Red, rgb.Green, rgb.Blue));
        }