Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Form xnaWindow = (Form)Control.FromHandle((this.Window.Handle));
            xnaWindow.GotFocus += new EventHandler(xnaWindow_GotFocus);
            _editor.Show();
            _beamer.Show();

            _kinectSystem.StartKinect();

            graphics.PreferredBackBufferWidth = _editor.panel1.Width;
            graphics.PreferredBackBufferHeight = _editor.panel1.Height;
            graphics.PreferMultiSampling = true;
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            _beamer.panel1.Resize += new EventHandler(_beamer_ResizeEnd);
            _editor.panel1.Resize += new EventHandler(_editor_ResizeEnd);

            // Create perspective camera for the editor
            _perspCamera = new Camera(new Viewport(0, 0, _editor.panel1.Width, _editor.panel1.Height));
            _perspCamera.Orientation = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), MathHelper.PiOver4);
            _cameraController = new CameraController(_perspCamera);

            // Create orthographic camera for the beamer
            _orthoCamera = new Camera(new Viewport(0, 0, _beamer.panel1.Width, _beamer.panel1.Height));
            //_orthoCamera.Orientation = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), MathHelper.PiOver2);
            Quaternion rot1 = Quaternion.CreateFromAxisAngle(new Vector3(-1, 0, 0), MathHelper.PiOver2);
            Quaternion rot2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), MathHelper.Pi);
            _cameraController2 = new CameraController(_orthoCamera);

            _orthoCamera.Orientation = Quaternion.Multiply(rot1, rot2);
            _orthoCamera.Type = Camera.ProjectionType.ORTHOGRAPHIC_PROJECTION;
            _particleSystem = new Galaxy(GraphicsDevice, Content, _perspCamera);

            _heightMap = new HeightMap(GraphicsDevice, Content);

            base.Initialize();
        }
Esempio n. 2
0
 public CameraController(Camera pCamera)
 {
     _camera = pCamera;
 }