Esempio n. 1
0
        public override void PlayerJoined(Player player)
        {
            Log.Info($"\"{player.Name}\" has joined the game");
            ChatBox.AddInformation(Player.All, $"{player.Name} has joined", $"avatar:{player.SteamId}");

            //
            // Just spawn them straight in
            //
            player.Respawn();
        }
Esempio n. 2
0
        public override void PlayerDisconnected(Player player, NetworkDisconnectionReason reason)
        {
            Log.Info($"\"{player.Name}\" has left the game ({reason})");

            ChatBox.AddInformation(Player.All, $"{player.Name} has left ({reason})", $"avatar:{player.SteamId}");

            //
            // Just spawn them straight in
            //
            player.Respawn();
        }