static void Main(string[] args) { var yes = new Counter("Yes", 4); var no = new Counter("No", 2); var maybe = new Counter("Maybe", 3); var manager = new CounterManager(yes, no, maybe); manager.AnounceWinner(); }
static void Main(string[] args) { var yes = new Counter("Yes", 4); var no = new Counter("No", 4); var maybe = new Counter("Maybe", 4); var hopefully = new Counter("Hopefully", 4); var manager = new CounterManager(yes, no, maybe, hopefully); manager.AnounceWinner(); }
static void Main(string[] args) { // Yes counter wins or no counter wins or a draw // Yes or No var yes = new Counter("Yes", 4); var no = new Counter("No", 2); var maybe = new Counter("Maybe", 3); var manager = new CounterManager(yes, no, maybe); manager.AnnouceWinner(); }
static void Main(string[] args) { // create variables to access the information // of the Counter class var yes = new Counter("Yes", 4); var no = new Counter("No", 4); var maybe = new Counter("Maybe", 4); var hopefully = new Counter("Hopefully", 4); // makes the CounterManager contructor cleaner var manager = new CounterManager(yes, no, maybe, hopefully); manager.AnnouncWinner(); }