Esempio n. 1
0
        private void DrawControls(float transitionAlpha, float backgroundTransitionAlpha)
        {
            //  Then draw all screen controls, except opened combobox and drag and drop - must be drawn as last
            // foreach (MyGuiControlBase control in Controls.GetVisibleControls())  //dont use this - allocations
            List <MyGuiControlBase> visibleControls = Controls.GetVisibleControls();

            for (int i = 0; i < visibleControls.Count; i++)
            {
                MyGuiControlBase control = visibleControls[i];
                if (control != m_comboboxHandlingNow && control != m_gridDragAndDropHandlingNow && !(control is MyGuiControlGridDragAndDrop))
                {
                    //if (MySandboxGame.IsPaused && !control.DrawWhilePaused) continue;
                    control.Draw(transitionAlpha * control.Alpha, backgroundTransitionAlpha * control.Alpha);
                }
            }

            //  Finaly draw opened combobox and dragAndDrop, so it will overdraw all other controls

            if (m_comboboxHandlingNow != null)
            {
                m_comboboxHandlingNow.Draw(transitionAlpha * m_comboboxHandlingNow.Alpha, backgroundTransitionAlpha * m_comboboxHandlingNow.Alpha);
            }

            if (m_gridDragAndDropHandlingNow != null)
            {
                m_gridDragAndDropHandlingNow.Draw(transitionAlpha * m_gridDragAndDropHandlingNow.Alpha, backgroundTransitionAlpha * m_gridDragAndDropHandlingNow.Alpha);
            }
        }
Esempio n. 2
0
        private void DrawControls(float transitionAlpha)
        {
            //  Then draw all screen controls, except opened combobox and drag and drop - must be drawn as last
            // foreach (MyGuiControlBase control in Controls.GetVisibleControls())  //dont use this - allocations
            List <MyGuiControlBase> visibleControls = Controls.GetVisibleControls();

            for (int i = 0; i < visibleControls.Count; i++)
            {
                MyGuiControlBase control = visibleControls[i];
                if (control != m_comboboxHandlingNow && control != m_listboxDragAndDropHandlingNow)
                {
                    //if (MySandboxGame.IsPaused && !control.DrawWhilePaused) continue;
                    control.Draw(transitionAlpha);
                }
            }

            //  Finaly draw opened combobox and dragAndDrop, so it will overdraw all other controls

            if (m_comboboxHandlingNow != null)
            {
                m_comboboxHandlingNow.Draw(transitionAlpha);
            }

            if (m_listboxDragAndDropHandlingNow != null)
            {
                m_listboxDragAndDropHandlingNow.Draw(transitionAlpha);
            }

            // draw tooltips only when screen has focus
            if (this == MyScreenManager.GetScreenWithFocus())
            {
                //  Draw tooltips
                foreach (var control in Controls.GetVisibleControls())
                {
                    control.ShowToolTip();
                }
            }
        }