Esempio n. 1
0
            void Handle(ref TMsg msg, ulong sender, TimeSpan timestamp)
            {
                if (Sync.ServerId == sender)
                {
                    Layer.LastMessageFromServer = DateTime.UtcNow;
                }

                MyNetworkClient player;
                bool            playerFound   = Layer.Clients.TryGetClient(sender, out player);
                bool            permissionsOk = Layer.CheckPermissions(sender, Permission);

                //TODO: This should be ok if client loads the scene, buffers another player messages
                //and during that time is that player kicked
                //Debug.Assert(playerFound, "Player not found");

                if (playerFound && permissionsOk)
                {
                    OnHandle(ref msg, player, timestamp);
                }
            }