Esempio n. 1
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        public MyInventory(MyFixedPoint maxVolume, Vector3 size, MyInventoryFlags flags, IMyInventoryOwner owner)
        {
            m_maxVolume = MyPerGameSettings.ConstrainInventory() ? maxVolume * MySession.Static.InventoryMultiplier : MyFixedPoint.MaxValue;
            m_size = size;
            m_flags = flags;
            m_owner = owner;

            Clear();

            SyncObject = new MySyncInventory();
        }
Esempio n. 2
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        public MyInventory(MyFixedPoint maxVolume, MyFixedPoint maxMass, Vector3 size, MyInventoryFlags flags, IMyInventoryOwner owner)
            : base("Inventory")
        {
            m_maxVolume = maxVolume;
            m_maxMass = maxMass;
            m_size = size;
            m_flags = flags;
            m_owner = owner;

            Clear();

            SyncObject = new MySyncInventory();

            var handler = OnCreated;
            if (handler != null && m_owner != null) handler(this);
        }
Esempio n. 3
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        public MyInventory(MyFixedPoint maxVolume, MyFixedPoint maxMass, Vector3 size, MyInventoryFlags flags, IMyInventoryOwner owner)
        {
            m_maxVolume = maxVolume;
            m_maxMass = maxMass;
            m_size = size;
            m_flags = flags;
            m_owner = owner;

            Clear();

            SyncObject = new MySyncInventory();

            //ContentsChanged += OnContentsChanged;
        }