private void endActionLoadSaves(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var selectedRow = m_worldsTable.SelectedRow; var world = (MySteamWorkshop.SubscribedItem)selectedRow.UserData; string safeName = MyUtils.StripInvalidChars(world.Title); var tempSessionPath = MyLocalCache.GetSessionSavesPath(safeName, false, false); if (Directory.Exists(tempSessionPath)) { OverwriteWorldDialog(); } else { MySteamWorkshop.CreateWorldInstanceAsync(world, MySteamWorkshop.MyWorkshopPathInfo.CreateWorldInfo(), false, delegate(bool success, string sessionPath) { if (success) { OnSuccess(sessionPath); } }); } }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); m_continueLastSave.Enabled = true; } else { m_continueLastSave.Enabled = false; CloseScreenNow(); // close right away to avoid seeing the screen at all MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(messageText: MyTexts.Get(MyCommonTexts.MessageBoxTextNoSavedWorlds))); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
private void endLocal(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); m_availableSavesLocal = loadListRes.AvailableSaves; AfterPartLoaded(); screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { m_listNeedsReload = false; var loadResult = (LoadListResult)result; m_subscribedWorlds = loadResult.SubscribedWorlds; RefreshGameList(); screen.CloseScreen(); }
private void EndTutorialLoading(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } m_tutorials = new Dictionary <int, List <Tuple <string, MyWorldInfo> > >(); Dictionary <string, int> trainingLevels = new Dictionary <string, int>(); trainingLevels["Basic"] = (int)TrainingLevel.BASIC; //trainingLevels["Intermediate"] = (int)TrainingLevel.INTERMEDIATE; //trainingLevels["Advanced"] = (int)TrainingLevel.ADVANCED; trainingLevels["Planetary"] = (int)TrainingLevel.PLANETARY; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); foreach (var loadedRes in loadListRes.AvailableSaves) { var splitted = loadedRes.Item1.Split('\\'); var trainingLevel = splitted[splitted.Length - 2]; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 08 - Climbing on Planets")) { continue; } if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 11 - Mining Planets and Ship Recovery")) { continue; } if (trainingLevels.ContainsKey(trainingLevel)) { int id = trainingLevels[trainingLevel]; if (!m_tutorials.ContainsKey(id)) { m_tutorials[id] = new List <Tuple <string, MyWorldInfo> >(); } m_tutorials[id].Add(loadedRes); } } SelectTutorials(); m_state = StateEnum.ListLoaded; screen.CloseScreen(); }
private void endWorkshop(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadWorkshopResult)result; m_subscribedScenarios = loadResult.SubscribedScenarios; foreach (var item in loadResult.SubscribedScenarios) { MyWorldInfo wi = new MyWorldInfo(); wi.SessionName = item.Title; wi.Briefing = item.Description; wi.WorkshopId = item.PublishedFileId; m_availableSavesWorkshop.Add(new Tuple <string, MyWorldInfo>(WORKSHOP_PATH_TAG, wi)); } m_availableSavesWorkshop.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); AfterPartLoaded(); screen.CloseScreen(); }
private void endKeens(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSavesKeens = loadListRes.AvailableSaves; m_availableSavesKeens.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } AfterPartLoaded(); screen.CloseScreen(); }
private void endPublicLobbiesAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadLobbyListResult)result; m_lobbies.Clear(); if (m_showOnlyFriends.IsChecked) { LobbySearch.AddFriendLobbies(m_lobbies); } else { LobbySearch.AddFriendLobbies(m_lobbies); LobbySearch.AddPublicLobbies(m_lobbies); } RefreshGameList(); screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_scenarioTypesGroup.Clear(); m_scenarioTypesList.Clear(); foreach (var saveTuple in loadListRes.AvailableSaves) { var button = new MyGuiControlContentButton(saveTuple.Item2.SessionName, Path.Combine(saveTuple.Item1, "thumb.jpg")) { UserData = saveTuple.Item1 }; m_scenarioTypesGroup.Add(button); m_scenarioTypesList.Controls.Add(button); } SetDefaultValues(); // Close the loading miniscreen screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
private void endActionLoadSaves(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var selectedRow = m_worldsTable.SelectedRow; var world = (MySteamWorkshop.SubscribedItem)selectedRow.UserData; string safeName = MyUtils.StripInvalidChars(world.Title); var tempSessionPath = MyLocalCache.GetSessionSavesPath(safeName, false, false); if (Directory.Exists(tempSessionPath)) { OverwriteWorldDialog(); } else { MySteamWorkshop.CreateWorldInstanceAsync(world, MySteamWorkshop.MyWorkshopPathInfo.CreateWorldInfo(), false, delegate(bool success, string sessionPath) { if (success) { OnSuccess(sessionPath); } }); } }
static void endActionDownloadMods(IMyAsyncResult iResult, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var result = (DownloadModsResult)iResult; if (!result.Success) { MySandboxGame.Log.WriteLine(string.Format("Error downloading mods")); } result.callback(result.Success); }
static void endActionCreateWorldInstance(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var createdWorldResult = (CreateWorldResult)result; var callback = createdWorldResult.Callback; if (callback != null) callback(createdWorldResult.Success, createdWorldResult.m_createdSessionPath); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { m_listNeedsReload = false; var loadResult = (LoadListResult)result; m_subscribedMods = loadResult.SubscribedMods; m_worldMods = loadResult.WorldMods; RefreshGameList(); screen.CloseScreen(); }
private void endWorkshop(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadWorkshopResult)result; m_subscribedScenarios = loadResult.SubscribedScenarios; foreach(var item in loadResult.SubscribedScenarios) { MyWorldInfo wi = new MyWorldInfo(); wi.SessionName = item.Title; wi.Briefing = item.Description; wi.WorkshopId = item.PublishedFileId; m_availableSavesWorkshop.Add(new Tuple<string, MyWorldInfo>(WORKSHOP_PATH_TAG, wi)); } m_availableSavesWorkshop.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); AfterPartLoaded(); screen.CloseScreen(); }
private void endLocal(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); m_availableSavesLocal = loadListRes.AvailableSaves; AfterPartLoaded(); screen.CloseScreen(); }
private void endKeens(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSavesKeens = loadListRes.AvailableSaves; m_availableSavesKeens.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } AfterPartLoaded(); screen.CloseScreen(); }
private void endPublicLobbiesAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadLobbyListResult)result; m_lobbies.Clear(); if (m_showOnlyFriends.IsChecked) { LobbySearch.AddFriendLobbies(m_lobbies); } else { LobbySearch.AddFriendLobbies(m_lobbies); LobbySearch.AddPublicLobbies(m_lobbies); } RefreshGameList(); screen.CloseScreen(); }
private void EndTutorialLoading(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } m_tutorials = new Dictionary<int, List<Tuple<string, MyWorldInfo>>>(); Dictionary<string, int> trainingLevels = new Dictionary<string, int>(); trainingLevels["Basic"] = (int)TrainingLevel.BASIC; //trainingLevels["Intermediate"] = (int)TrainingLevel.INTERMEDIATE; //trainingLevels["Advanced"] = (int)TrainingLevel.ADVANCED; trainingLevels["Planetary"] = (int)TrainingLevel.PLANETARY; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); foreach (var loadedRes in loadListRes.AvailableSaves) { var splitted = loadedRes.Item1.Split('\\'); var trainingLevel = splitted[splitted.Length - 2]; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 08 - Climbing on Planets")) continue; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 11 - Mining Planets and Ship Recovery")) continue; if (trainingLevels.ContainsKey(trainingLevel)) { int id = trainingLevels[trainingLevel]; if (!m_tutorials.ContainsKey(id)) m_tutorials[id] = new List<Tuple<string, MyWorldInfo>>(); m_tutorials[id].Add(loadedRes); } } SelectTutorials(); m_state = StateEnum.ListLoaded; screen.CloseScreen(); }
// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_loadedDirectories.Add(CurrentDirectory); foreach (var saveTuple in loadListRes.AvailableSaves) { if(!m_loadedWorldsByFilePaths.ContainsKey(saveTuple.Item1)) { // add if new m_loadedWorldsByFilePaths.Add(saveTuple.Item1, saveTuple.Item2); } else { // Rewrite if forced m_loadedWorldsByFilePaths[saveTuple.Item1] = saveTuple.Item2; } } if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } RefreshAfterLoaded(); // Close the loading miniscreen screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); m_continueLastSave.Enabled = true; } else { m_continueLastSave.Enabled = false; CloseScreenNow(); // close right away to avoid seeing the screen at all MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(messageText: MyTexts.Get(MyCommonTexts.MessageBoxTextNoSavedWorlds))); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }