void PlayerCreated(int playerNumber) { if (playerNumber == 0) return; var newPlayer = Sync.Clients.LocalClient.GetPlayer(playerNumber); var bot = new MySandboxBot(newPlayer); // TODO: Via proxy m_botCollection.AddBot(playerNumber, bot); }
void PlayerCreated(int playerNumber) { if (playerNumber == 0) { return; } var newPlayer = Sync.Clients.LocalClient.GetPlayer(playerNumber); var bot = new MySandboxBot(newPlayer); // TODO: Via proxy m_botCollection.AddBot(playerNumber, bot); }