Esempio n. 1
0
        public static Vehicle Create(VehicleSpawner spawner)
        {
            var inst = new GameObject().AddComponent <Vehicle>();

            VehicleDef def;

            if (spawner.Info.CarId == -1)
            {
                def = GetRandomDef();
            }
            else
            {
                def = Item.GetDefinition <VehicleDef>(spawner.Info.CarId);
            }

            inst.Initialize(def, spawner.Info.Colors);

            inst.transform.position      = spawner.transform.position - Vector3.up * inst.AverageWheelHeight;
            inst.transform.localRotation = spawner.transform.rotation;

            if (Networking.Server.Instance != null)
            {
                Networking.Server.Instance.GlobalGroup.Add(inst);
            }

            return(inst);
        }
        public static Vehicle Create(VehicleSpawner spawner)
        {
            var inst = new GameObject().AddComponent<Vehicle>();

            VehicleDef def;
            if (spawner.Info.CarId == -1) {
                def = GetRandomDef();
            } else {
                def = Item.GetDefinition<VehicleDef>(spawner.Info.CarId);
            }

            inst.Initialize(def, spawner.Info.Colors);

            inst.transform.position = spawner.transform.position - Vector3.up * inst.AverageWheelHeight;
            inst.transform.localRotation = spawner.transform.rotation;

            Networking.Server.Instance.GlobalGroup.Add(inst);

            return inst;
        }
 public static Vehicle Create(VehicleSpawner spawner)
 {
     return(Create(spawner.Info.CarId, spawner.Info.Colors, spawner.transform.position,
                   spawner.transform.rotation));
 }