Esempio n. 1
0
 public void Init(ServerApi api, Player player, GameState game, Map map)
 {
     this.api = api;
     this.player = player;
     this.game = game;
     this.map = map;
 }
Esempio n. 2
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        public GamesControllerTests()
        {
            _dummyGameState = GetDummyGameState();
            _dummyPlayer = GetDummyPlayer();

            _gameStateProvider = Substitute.For<IGameStateProvider>();
            _gameStateProvider.CreateGame(Arg.Any<string>()).ReturnsForAnyArgs(ValidationResult<GameState>.Success.WithData(_dummyGameState));
            _gameStateProvider.JoinGame(Arg.Any<Guid>(), Arg.Any<Guid>()).ReturnsForAnyArgs(ValidationResult<GameState>.Success.WithData(_dummyGameState));

            _controller = new GamesController(_gameStateProvider);
        }
Esempio n. 3
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        public ValidationResult<GameState> CreateGame(string name)
        {
            if (_repo.GetByName(name) != null)
                return ValidationResult<GameState>.Failure("A game by that name already exists");

            var id = Guid.NewGuid();

            var gameState = new GameState { Id = id, Name = name, MapId = _mapProvider.GetRandomMap().Id };

            _repo.Add(gameState);
            _repo.Save();

            return ValidationResult<GameState>.Success.WithData(gameState);
        }
Esempio n. 4
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        public ValidationResult Save(GameState state)
        {
            var gs = _repo.FindBy(s => s.Id == state.Id);

            if (gs == null)
            {
                return ValidationResult.Failure("Game not found");
            }

            _repo.Add(state);
            _repo.Save();

            return ValidationResult.Success;
        }
Esempio n. 5
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        public void Save(GameState state)
        {
            var gs = _repo.FindBy(s => s.Id == state.Id);

            if (gs == null)
            {
                state.Id = Guid.NewGuid();

                _repo.Add(state);
            }
            else
            {
                _repo.Add(state);
            }
        }
        public void Add_AddGameToMongoRepo_NoExceptionsThrown()
        {
            //Assign
            GameState state = new GameState();
            state.Id = Guid.NewGuid();
            state.Name = "Test";

            //Act
            _repo.Add(state);
            var result = _repo.Get(state.Id);

            //Assert
            Assert.AreNotEqual(state, result);
            Assert.AreEqual(state.Id, result.Id);
            Assert.AreEqual(state.Name, result.Name);
        }
        public void LeaveGame_ForUserInCorrectGame_UsesRepository()
        {
            // arrange
            var gameId = Guid.NewGuid();
            const string userName = "******";
            var currentGame = new GameState
                                  {
                                      Id = gameId,
                                      Players = new List<GamePlayer>
                                                    {
                                                        new GamePlayer { Player = new Player { Name = userName } }
                                                    }
                                  };
            var results = new[] { currentGame }.AsQueryable();
            _db.FindBy(Arg.Any<Expression<Func<GameState, bool>>>())
               .Returns(results);

            // act
            _controller.LeaveGame(gameId, userName);

            // assert
            _db.Received().Add(currentGame);
        }
Esempio n. 8
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        private static void ViewGame(Guid id)
        {
            Console.Clear();
            CurrentGame = CurrentGames[id];

            int col2Left = Console.WindowWidth - 20;

            // Draw the map
            Console.SetCursorPosition(0, 0);
            Console.Write("Map");
            Console.SetCursorPosition(col2Left, 0);
            Console.Write("Players");
            Console.SetCursorPosition(0, 1);
            Console.WriteLine(new String('-', Console.WindowWidth));
            var currentMap = CurrentMaps[CurrentGame.MapId];
            for (int i = 0; i < currentMap.Length; i++)
            {
                Console.SetCursorPosition(0, 2 + i);
                var row = currentMap[i];
                Console.Write(String.Join("", row));
            }

            // Write out the players
            for (int i = 0; i < CurrentGame.Players.Count; i++)
            {
                Console.SetCursorPosition(col2Left, 2 + i);
                Console.Write(String.Format("{2}{0} - {3}pts", CurrentGame.Players[i].Player.Name, CurrentGame.Players[i].Id, CurrentGame.Players[i].IsAlive ? "" : "x", CurrentGame.Players[i].Score));
            }

            Console.SetCursorPosition(0, Console.WindowHeight - 4);
            Console.WriteLine("[R] Refresh");
            Console.WriteLine("[X] Exit");

            Choose(new Dictionary<char, Action> {
                { 'R', Refresh },
                { 'X', ListGames },
            });
        }
Esempio n. 9
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 private static void UpdateGame(GameState game)
 {
     if (CurrentGames.ContainsKey(game.Id))
     {
         CurrentGames[game.Id] = game;
     }
     else
     {
         CurrentGames.Add(game.Id, game);
     }
 }
Esempio n. 10
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 public ActionResult CreateGame(string name)
 {
     var state = new GameState { Name = name };
     _db.Save(state);
     return View(new { ok = true });
 }
Esempio n. 11
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 private static void UpdateMap(GameState game, string[] map) {
     if (CurrentMaps.ContainsKey(game.Id))
     {
         CurrentMaps[game.MapId] = map;
     }
     else
     {
         CurrentMaps.Add(game.MapId, map);
     }
 }
Esempio n. 12
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 private static void GetMap(GameState game)
 {
     api.GetMap(game.MapId, (data, ex) =>
     {
         if (ex != null) { Error(ex); return; }
         if (!data.Ok) { BadResponse(); return; }
         UpdateMap(game, data.Map);
     });
 }