Inheritance: BaseAdapter
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            var context = TaskScheduler.FromCurrentSynchronizationContext();

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            var send = FindViewById<Button>(Resource.Id.Send);
            var host = FindViewById<Button>(Resource.Id.Host);
            var connect = FindViewById<Button>(Resource.Id.Connect);
            var listView = FindViewById<ListView>(Resource.Id.dataList);
            var text = FindViewById<EditText>(Resource.Id.sendText);
            var adapter = new MessageAdapter();
            listView.Adapter = adapter;

            host.Click += (sender, e) =>
            {
                _progress = ProgressSpinner.Show(this, null, null, true, false);

                _service.Host(new MultiplayerGame
                {
                    Name = Build.Manufacturer.Trim() + " " + Build.Model.Trim(),
                })
                .ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                    }
                    else
                    {
                        ShowPopUp("Success", "You have hosted a game.");
                    }

                }, context);
            };

            connect.Click += (sender, e) =>
            {
                _progress = ProgressSpinner.Show(this, null, null, true, false);
                _service.FindGames()
                    .ContinueWith(t =>
                    {
                        if (t.IsFaulted)
                        {
                            ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                            return;
                        }

                        AlertDialog dialog = null;
                        var games = t.Result.Select(g => g.Name).ToArray();
                        var builder = new AlertDialog.Builder(this);
                        builder.SetTitle("Select Connection");
                        builder.SetSingleChoiceItems(games, -1, (s, o) =>
                        {
                            var game = t.Result.ElementAtOrDefault(o.Which);
                            if (game != null)
                            {
                                _progress = ProgressSpinner.Show(this, null, null, true, false);
                                dialog.Dismiss();
                                _service.Join(game).ContinueWith(c =>
                                {
                                    if (c.IsFaulted)
                                    {
                                        ShowPopUp("Error", c.Exception.InnerExceptions.First().Message);
                                    }
                                    else
                                    {
                                        ShowPopUp("Success", "You have connected to the game.");
                                    }
                                }, context);
                            }
                        });
                        dialog = builder.Create();
                        dialog.Show();
                        _progress.Dismiss();
                    }, context);
            };

            send.Click += (sender, e) =>
            {
                var message = new TestMessage
                {
                    Text = text.Text,
                    ShouldEcho = true,
                    TimeStamp = DateTime.Now
                };

                _service.Send("T", message).ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                        return;
                    }

                }, context);
            };

            _service.Received += (sender, e) =>
            {
                var message = e.Message as TestMessage;
                if (message.ShouldEcho)
                {
                    adapter.Logs.Add("RECEIVED: " + message.Text);
                    adapter.NotifyDataSetChanged();
                    message.ShouldEcho = false;
                    _service.Send("T", message);
                }

                else
                {
                    adapter.Logs.Add("Send: " + message.Text + " Latency: " + message.RoundTripMillis);
                }
            };
        }
Esempio n. 2
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            var context = TaskScheduler.FromCurrentSynchronizationContext();

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            var send     = FindViewById <Button>(Resource.Id.Send);
            var host     = FindViewById <Button>(Resource.Id.Host);
            var connect  = FindViewById <Button>(Resource.Id.Connect);
            var listView = FindViewById <ListView>(Resource.Id.dataList);
            var text     = FindViewById <EditText>(Resource.Id.sendText);
            var adapter  = new MessageAdapter();

            listView.Adapter = adapter;

            host.Click += (sender, e) =>
            {
                _progress = ProgressSpinner.Show(this, null, null, true, false);

                _service.Host(new MultiplayerGame
                {
                    Name = Build.Manufacturer.Trim() + " " + Build.Model.Trim(),
                })
                .ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                    }
                    else
                    {
                        ShowPopUp("Success", "You have hosted a game.");
                    }
                }, context);
            };

            connect.Click += (sender, e) =>
            {
                _progress = ProgressSpinner.Show(this, null, null, true, false);
                _service.FindGames()
                .ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                        return;
                    }

                    AlertDialog dialog = null;
                    var games          = t.Result.Select(g => g.Name).ToArray();
                    var builder        = new AlertDialog.Builder(this);
                    builder.SetTitle("Select Connection");
                    builder.SetSingleChoiceItems(games, -1, (s, o) =>
                    {
                        var game = t.Result.ElementAtOrDefault(o.Which);
                        if (game != null)
                        {
                            _progress = ProgressSpinner.Show(this, null, null, true, false);
                            dialog.Dismiss();
                            _service.Join(game).ContinueWith(c =>
                            {
                                if (c.IsFaulted)
                                {
                                    ShowPopUp("Error", c.Exception.InnerExceptions.First().Message);
                                }
                                else
                                {
                                    ShowPopUp("Success", "You have connected to the game.");
                                }
                            }, context);
                        }
                    });
                    dialog = builder.Create();
                    dialog.Show();
                    _progress.Dismiss();
                }, context);
            };

            send.Click += (sender, e) =>
            {
                var message = new TestMessage
                {
                    Text       = text.Text,
                    ShouldEcho = true,
                    TimeStamp  = DateTime.Now
                };

                _service.Send("T", message).ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        ShowPopUp("Error", t.Exception.InnerExceptions.First().Message);
                        return;
                    }
                }, context);
            };

            _service.Received += (sender, e) =>
            {
                var message = e.Message as TestMessage;
                if (message.ShouldEcho)
                {
                    adapter.Logs.Add("RECEIVED: " + message.Text);
                    adapter.NotifyDataSetChanged();
                    message.ShouldEcho = false;
                    _service.Send("T", message);
                }

                else
                {
                    adapter.Logs.Add("Send: " + message.Text + " Latency: " + message.RoundTripMillis);
                }
            };
        }