Esempio n. 1
0
        void RenderWithTextPrinterAndMiniAgg(Typeface typeface, string str, float sizeInPoint, int resolution)
        {
            //1. 
            TextPrinter printer = new TextPrinter();
            printer.EnableKerning = this.chkKern.Checked;
            int len = str.Length;
            GlyphPlan[] glyphPlanList = new GlyphPlan[len];
            printer.Print(typeface, sizeInPoint, str, glyphPlanList);
            //--------------------------

            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            p.Clear(PixelFarm.Drawing.Color.White);

            if (chkFillBackground.Checked)
            {
                //5.2 
                p.FillColor = PixelFarm.Drawing.Color.Black;
                //5.3 
                int glyphListLen = glyphPlanList.Length;

                float ox = p.OriginX;
                float oy = p.OriginY;
                float cx = 0;
                float cy = 10;
                for (int i = 0; i < glyphListLen; ++i)
                {
                    GlyphPlan glyphPlan = glyphPlanList[i];
                    cx = glyphPlan.x;
                    p.SetOrigin(cx, cy);
                    p.Fill(glyphPlan.vxs);
                }
                p.SetOrigin(ox, oy);

            }
            if (chkBorder.Checked)
            {
                //5.4 
                p.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                //p.StrokeWidth = 2;
                //5.5 
                int glyphListLen = glyphPlanList.Length;
                for (int i = 0; i < glyphListLen; ++i)
                {
                    GlyphPlan glyphPlan = glyphPlanList[i];
                    p.Draw(glyphPlan.vxs);
                }
            }
            //6. use this util to copy image from Agg actual image to System.Drawing.Bitmap
            BitmapHelper.CopyToWindowsBitmap(destImg, winBmp, new RectInt(0, 0, 300, 300));
            //--------------- 
            //7. just render our bitmap
            g.Clear(Color.White);
            g.DrawImage(winBmp, new Point(10, 0));
            //--------------------------

        }
Esempio n. 2
0
        void RenderWithTextPrinterAndMiniAgg(string fontfile, string str, float sizeInPoint, int resolution)
        {
            //1.
            if (printer2 == null)
            {
                printer2            = new TextPrinter();
                printer2.ScriptLang = ScriptLangs.Thai;
            }


            printer2.FontFile = fontfile;
            //
            printer2.EnableLigature    = this.chkGsubEnableLigature.Checked;
            printer2.PositionTechnique = (PositionTecnhique)cmbPositionTech.SelectedItem;
            //printer.EnableTrueTypeHint = this.chkTrueTypeHint.Checked;
            //printer.UseAggVerticalHinting = this.chkVerticalHinting.Checked;
            //
            int len = str.Length;
            //
            List <GlyphPlan> glyphPlanList = new List <GlyphPlan>(len);

            printer2.Print(sizeInPoint, str, glyphPlanList);
            //--------------------------

            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            p.Clear(PixelFarm.Drawing.Color.White);
            //---------------------------
            //TODO: review here
            //fake subpixel rendering
            //not correct

            p.UseSubPixelRendering = chkLcdTechnique.Checked;
            //---------------------------
            if (chkFillBackground.Checked)
            {
                //5.2
                p.FillColor = PixelFarm.Drawing.Color.Black;
                //5.3
                int glyphListLen = glyphPlanList.Count;

                float ox = p.OriginX;
                float oy = p.OriginY;
                float cx = 0;
                float cy = 10;
                for (int i = 0; i < glyphListLen; ++i)
                {
                    GlyphPlan glyphPlan = glyphPlanList[i];
                    cx = glyphPlan.x;
                    cy = glyphPlan.y;
                    p.SetOrigin(cx, cy);
                    p.Fill((VertexStore)glyphPlan.vxs);
                }
                p.SetOrigin(ox, oy);
            }
            if (chkBorder.Checked)
            {
                //5.4
                p.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                //p.StrokeWidth = 2;
                //5.5
                int   glyphListLen = glyphPlanList.Count;
                float ox           = p.OriginX;
                float oy           = p.OriginY;
                float cx           = 0;
                float cy           = 10;
                for (int i = 0; i < glyphListLen; ++i)
                {
                    GlyphPlan glyphPlan = glyphPlanList[i];
                    cx = glyphPlan.x;
                    p.SetOrigin(cx, cy);
                    p.Draw((VertexStore)glyphPlan.vxs);
                }
                p.SetOrigin(ox, oy);
            }
            //6. use this util to copy image from Agg actual image to System.Drawing.Bitmap
            PixelFarm.Agg.Imaging.BitmapHelper.CopyToGdiPlusBitmapSameSize(destImg, winBmp);
            //---------------
            //7. just render our bitmap
            g.Clear(Color.White);
            g.DrawImage(winBmp, new Point(10, 0));
            //--------------------------
        }