public void StopVehicle_StoppedVehicle_ShouldNotChangeEngineState() { // Arrange var vehicle = new Vehicle { EngineState = EngineState.Stopped, MessageLog = new List<string>() }; // Act vehicle.StopVehicle(vehicle); // Assert vehicle.EngineState.Should().Be(EngineState.Stopped); vehicle.MessageLog.Count.Should().BeGreaterOrEqualTo(0); }
public void StopVehicle_StartedVehicle_ShouldChangeEngineStateToStopped() { // Arrange var vehicle = new Vehicle { EngineState = EngineState.Started, MessageLog = new List<string>() }; // Act vehicle.StopVehicle(vehicle); // Assert vehicle.EngineState.Should().Be(EngineState.Stopped); vehicle.MessageLog.Count.Should().BeGreaterOrEqualTo(1); vehicle.MessageLog.Should().Contain(m => m == "Stopped the vehicle."); }