Esempio n. 1
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        public SibenikMaterial(Device device, TweakBar bar, String name)
            : base(device, bar, name)
        {
            bar.AddColor(Prefix + "diffuse", "Diffuse", name, new Color3(1, 1, 1));
            bar.AddColor(Prefix + "specular", "Specular", name, new Color3(1, 1, 1));
            bar.AddFloat(Prefix + "shininess", "Shininess", name, 1, 256, 64, 0.1, 2);
            bar.AddFloat(Prefix + "brightness", "Brightness", name, 0, 15000, 5, 50, 2);

            pixelShader = Material.CompileShader(device, "sibenik");

            constantBuffer = Material.AllocateMaterialBuffer(device, BufferSize);

            sampler = new SamplerState(device, new SamplerStateDescription()
            {
                ComparisonFunction = Comparison.Always,
                AddressU = TextureAddressMode.Wrap,
                AddressV = TextureAddressMode.Wrap,
                AddressW = TextureAddressMode.Wrap,
                Filter = Filter.Anisotropic,
                BorderColor = Color4.Black,
                MaximumAnisotropy = 16,
                MaximumLod = 15,
                MinimumLod = 0,
                MipLodBias = 0,
            });
        }
Esempio n. 2
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        public GroundMaterial(Device device, TweakBar bar, String name)
            : base(device, bar, name)
        {
            bar.AddFloat(Prefix + "albedo", "Albedo", name, 0, 100, 30, 0.1, 2);

            pixelShader = Material.CompileShader(device, "ground");

            constantBuffer = Material.AllocateMaterialBuffer(device, BufferSize);

            sampler = new SamplerState(device, new SamplerStateDescription()
            {
                ComparisonFunction = Comparison.Always,
                AddressU = TextureAddressMode.Wrap,
                AddressV = TextureAddressMode.Wrap,
                AddressW = TextureAddressMode.Wrap,
                Filter = Filter.Anisotropic,
                BorderColor = Color4.Black,
                MaximumAnisotropy = 16,
                MaximumLod = 15,
                MinimumLod = 0,
                MipLodBias = 0,
            });
        }
Esempio n. 3
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        private void InitializeTweakBar()
        {
            if (!TweakBar.InitializeLibrary(device)) throw new ExternalException("Failed to initialize AntTweakBar!");
            else
            {
                mainBar = new TweakBar(null, "Configuration Options");

                /* Configuration options go below. */

                mainBar.AddFloat("gamma", "Gamma", "General", 1, 3, 2.2, 0.05, 3, "Gamma response to calibrate to the monitor.");
                mainBar.AddFloat("exposure", "Exposure", "General", 0.001, 1.5, 0.001, 0.001, 3, "Exposure level at which to render the scene.");
                mainBar.AddBoolean("diffraction", "Enable", "Diffraction", "Yes", "No", true, "Whether to display diffraction effects or not.");
                mainBar.AddInteger("quality", "Quality", "Diffraction", 1, 4, (int)Settings.quality, 1, "The quality of the diffraction effects (from 1 to 4).");
                mainBar.AddFloat("fnumber", "f-number", "Diffraction", 1, 16, 1.5, 0.05, 2, "The f-number at which to simulate the aperture.");
                mainBar.AddFloat("glare", "Glare", "Diffraction", 0, 1, 0, 0.01, 2);
                mainBar.AddFloat("size", "Size", "Diffraction", 0, 1, 0.5, 0.01, 2);

                mainBar.AddBoolean("scale_correct", "Scale Correction", "Diffraction", "Yes", "No", true);

                mainBar.AddFloat("rotation_sensitivity", "Rotation", "Navigation", 0, 5, Settings.rotationSensitivity, 0.01, 2, "The sensitivity of mouse rotation.");
                mainBar.AddFloat("movement_sensitivity", "Movement", "Navigation", 0, 1, Settings.movementSensitivity, 0.01, 2, "The sensitivity of keyboard movement.");

                mainBar.AddFloat("field_of_view", "Field Of View", "Navigation", 10, 120, 75, 1, 2, "The sensitivity of keyboard movement.");

                /* TweakBar listeners go below. */

                mainBar["quality"].VariableChange += QualityChange;

                mainBar["exposure"].VariableChange += ExposureChange;
                mainBar["gamma"].VariableChange += GammaChange;

                mainBar["fnumber"].VariableChange += FNumberChange;
                mainBar["glare"].VariableChange += GlareChange;
                mainBar["size"].VariableChange += SizeChange;
                mainBar["scale_correct"].VariableChange += ScaleCorrectChange;

                mainBar["rotation_sensitivity"].VariableChange += RotationChange;
                mainBar["movement_sensitivity"].VariableChange += MovementChange;
                mainBar["field_of_view"].VariableChange += FieldOfViewChange;
            }
        }