Esempio n. 1
0
 void Awake()
 {
     ui             = FindObjectOfType <TargetOnTheFly>();
     MarksDirectory = Application.persistentDataPath;
     Debug.Log("MarkPath:" + Application.persistentDataPath);
     UnityMessageManager.Instance.OnRNMessage += onMessage;
     //+=注册事件,-=解绑事件
 }
Esempio n. 2
0
        void Awake()
        {
            ui = FindObjectOfType <TargetOnTheFly>();
#if UNITY_ANDROID && !UNITY_EDITOR
            using (var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
                using (var currentActivity = unityPlayerClass.GetStatic <AndroidJavaObject>("currentActivity"))
                    using (var file = currentActivity.Call <AndroidJavaObject>("getFilesDir"))
                    {
                        MarksDirectory = file.Call <string>("getAbsolutePath");
                    }
#else
            MarksDirectory = Application.persistentDataPath;
#endif
            Debug.Log("MarkPath:" + MarksDirectory);
            Debug.Log("MarkPath:" + Application.persistentDataPath);
        }
Esempio n. 3
0
 void Awake()
 {
     ui             = FindObjectOfType <TargetOnTheFly>();
     MarksDirectory = Application.persistentDataPath;
     Debug.Log("MarkPath:" + Application.persistentDataPath);
 }