Esempio n. 1
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 /// <summary>
 ///     Raises the <see cref="PlayerText" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="TextEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerText(GtaPlayer player, TextEventArgs e)
 {
     if (PlayerText != null)
         PlayerText(player, e);
 }
Esempio n. 2
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        internal bool OnPlayerText(int playerid, string text)
        {
            var args = new TextEventArgs(text);

            OnPlayerText(GtaPlayer.FindOrCreate(playerid), args);

            return args.SendToPlayers;
        }
Esempio n. 3
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 /// <summary>
 ///     Raises the <see cref="PlayerText" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="TextEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerText(BasePlayer player, TextEventArgs e)
 {
     PlayerText?.Invoke(player, e);
 }