/// <summary> /// Raises the <see cref="PlayerUpdate" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerUpdate(GtaPlayer player, PlayerUpdateEventArgs e) { if (PlayerUpdate != null) PlayerUpdate(player, e); }
internal bool OnPlayerUpdate(int playerid) { var args = new PlayerUpdateEventArgs(); OnPlayerUpdate(GtaPlayer.FindOrCreate(playerid), args); return !args.PreventPropagation; }
/// <summary> /// Raises the <see cref="PlayerUpdate" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerUpdate(BasePlayer player, PlayerUpdateEventArgs e) { PlayerUpdate?.Invoke(player, e); }