Esempio n. 1
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 /// <summary>
 ///     Raises the <see cref="PlayerUpdate" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerUpdate(GtaPlayer player, PlayerUpdateEventArgs e)
 {
     if (PlayerUpdate != null)
         PlayerUpdate(player, e);
 }
Esempio n. 2
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        internal bool OnPlayerUpdate(int playerid)
        {
            var args = new PlayerUpdateEventArgs();

            OnPlayerUpdate(GtaPlayer.FindOrCreate(playerid), args);

            return !args.PreventPropagation;
        }
Esempio n. 3
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 /// <summary>
 ///     Raises the <see cref="PlayerUpdate" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerUpdate(BasePlayer player, PlayerUpdateEventArgs e)
 {
     PlayerUpdate?.Invoke(player, e);
 }