Esempio n. 1
0
 public BattleParticipant(int oneBasedIndex, Ship ship, RawShipInBattle raw, bool isEnemy)
 {
     loaded        = true;
     OneBasedIndex = oneBasedIndex;
     Ship          = ship;
     ToHP          = FromHP = raw.HP;
     IsEnemy       = isEnemy;
     IsEscaped     = raw.IsEscaped;
 }
Esempio n. 2
0
 public void Load(RawShipInBattle raw)
 {
     IsEscaped = raw.IsEscaped;
     if (!loaded)
     {
         if (FromHP == default)
         {
             FromHP = ToHP = raw.HP;
         }
     }
     loaded = true;
 }
Esempio n. 3
0
        public BattlingShip(MasterDataRoot masterData, RawShipInBattle raw)
        {
            Info      = masterData.ShipInfos[raw.Id];
            Leveling  = new Leveling(raw.Level);
            HP        = raw.HP;
            Slots     = raw.Equipment.Select(x => new ImplicitSlot(masterData.EquipmentInfos[x])).ToBindable();
            Firepower = new ShipMordenizationStatus(raw.Firepower, raw.Firepower + Slots.Sum(x => x.Equipment.Info?.Firepower ?? 0));
            Torpedo   = new ShipMordenizationStatus(raw.Torpedo, raw.Torpedo + Slots.Sum(x => x.Equipment.Info?.Torpedo ?? 0));
            AntiAir   = new ShipMordenizationStatus(raw.AntiAir, raw.AntiAir + Slots.Sum(x => x.Equipment.Info?.AntiAir ?? 0));
            Armor     = new ShipMordenizationStatus(raw.Armor, raw.Armor + Slots.Sum(x => x.Equipment.Info?.Armor ?? 0));

            DoCalculations();
        }