public AnimatedModel(Engine engine, Skeleton skeleton, ModelVariantIdentifier variant, ModelDefinition definition, ModelQuality quality) : base(engine, variant, definition, quality) { Skeleton = skeleton; _AnimationPlayer = new AnimationPlayer(); var nameMap = new Dictionary<string, int>(); for (var i = 0; i < Skeleton.BoneNames.Length; ++i) nameMap.Add(Skeleton.BoneNames[i], i); _BoneMap = Definition.BoneNames.Select(n => nameMap[n]).ToArray(); _InvertedReferencePose = Skeleton.ReferencePose.Select(_ => Matrix.Invert(_)).ToArray(); }
public AnimationContainer(Skeleton skeleton, PapFile file) { Skeleton = skeleton; File = file; _AnimationNameMap = file.Animations.ToDictionary(_ => _.Name, _ => _.Index); _UnmanagedPtr = HavokInterop.Execute(() => Interop.loadAnimationContainer(skeleton._UnmanagedPtr, file.HavokData, file.HavokData.Length)); var numAnim = HavokInterop.Execute(() => Interop.getNumAnimations(_UnmanagedPtr)); if (AnimationCount != numAnim) throw new System.IO.InvalidDataException(); }
public AnimatedModel(Engine engine, Skeleton skeleton, ModelVariantIdentifier variant, ModelDefinition definition) : this(engine, skeleton, variant, definition, ModelQuality.High) { }
public AnimatedModel(Engine engine, Skeleton skeleton, ModelVariantIdentifier variant, ModelFile file, ModelQuality quality) : this(engine, skeleton, variant, file.GetModelDefinition(), quality) { }
private bool TryGetModel(out Skeleton skeleton, out ModelDefinition model, out ImcVariant variant, out int m, out int b) { model = null; skeleton = null; variant = ImcVariant.Default; m = 0; b = 0; var asVariant = SelectedEntry as Models.ModelCharaVariant; if (asVariant == null) return false; int v = asVariant.Value; b = asVariant.Parent.Value; m = asVariant.Parent.Parent.Value; var imcPath = string.Format(ImcPathFormat, m, b); var mdlPath = string.Format(ModelPathFormat, m, b); var sklPath = string.Format(SkeletonPathFormat, m, 1);// b); SaintCoinach.IO.File imcFileBase; SaintCoinach.IO.File mdlFileBase; if (!Parent.Realm.Packs.TryGetFile(imcPath, out imcFileBase) || !Parent.Realm.Packs.TryGetFile(mdlPath, out mdlFileBase) || !(mdlFileBase is ModelFile)) { System.Windows.MessageBox.Show(string.Format("Unable to find files for {0}.", asVariant), "File not found", System.Windows.MessageBoxButton.OK, System.Windows.MessageBoxImage.Error); return false; } SaintCoinach.IO.File sklFileBase; if(!Parent.Realm.Packs.TryGetFile(sklPath, out sklFileBase)) { System.Windows.MessageBox.Show(string.Format("Unable to find skeleton for {0}.", asVariant), "File not found", System.Windows.MessageBoxButton.OK, System.Windows.MessageBoxImage.Error); return false; } skeleton = new Skeleton(new SklbFile(sklFileBase)); try { var imcFile = new ImcFile(imcFileBase); model = ((ModelFile)mdlFileBase).GetModelDefinition(); variant = imcFile.GetVariant(v); return true; } catch (Exception e) { System.Windows.MessageBox.Show(string.Format("Unable to load model for {0}:{1}{2}", asVariant, Environment.NewLine, e), "Failure to load", System.Windows.MessageBoxButton.OK, System.Windows.MessageBoxImage.Error); return false; } }
private IComponent CreateModel(Engine engine, Skeleton skeleton, ModelDefinition model, ImcVariant variant, int m, int b) { const string PapPathFormat = "chara/monster/m{0:D4}/animation/a0001/bt_common/resident/monster.pap"; var component = new AnimatedModel(engine, skeleton, variant, model, ModelQuality.High) { }; var papPath = string.Format(PapPathFormat, m, b); SaintCoinach.IO.File papFileBase; if (Parent.Realm.Packs.TryGetFile(papPath, out papFileBase)) { var anim = new AnimationContainer(skeleton, new PapFile(papFileBase)); var hasAnim = false; for(var i = 0; i < DefaultAnimationNames.Length && !hasAnim; ++i) { var n = DefaultAnimationNames[i]; if (anim.AnimationNames.Contains(n)) { component.AnimationPlayer.Animation = anim.Get(n); hasAnim = true; } } if (!hasAnim) component.AnimationPlayer.Animation = anim.Get(0); } return component; }
public AnimatedModel(Engine engine, Skeleton skeleton, ModelVariantIdentifier variant, ModelDefinition definition) : this(engine, skeleton, variant, definition, ModelQuality.High) { }
public AnimatedModel(Engine engine, Skeleton skeleton, ModelVariantIdentifier variant, ModelFile file, ModelQuality quality) : this(engine, skeleton, variant, file.GetModelDefinition(), quality) { }