Esempio n. 1
0
 public void Attack(Hunter hunter)
 {
     IsOnRange(_position, hunter.Position, _attackRange);
     if (_isOnRange)
     {
         if (hunter.Health <= 0)
         {
             hunter.Health = 0;
             Die();
             Console.WriteLine($"The hunter with name: {hunter.GetFullName()} is Dead stop attacking him!\n");
         }
         else
         {
             Console.WriteLine($"{hunter.GetFullName()}'s health was {hunter.Health}\n");
             hunter.Health -= _attackDamage;
             if (hunter.Health < 0)
             {
                 hunter.Health = 0;
                 Console.WriteLine($"got {_attackDamage} damage and now he is Dead\n");
             }
             else
             {
                 Console.WriteLine($"got {_attackDamage} damage and now his health = {hunter.Health}\n");
             }
         }
     }
     else
     {
         Console.WriteLine($"The hunter with name: { hunter.GetFullName()} is out of range\n");
     }
 }
Esempio n. 2
0
 public string HasBeenShot(Hunter hunter)
 {
     _health = hunter.Shooter.Damage >= _health ? 0 : _health - hunter.Shooter.Damage;
     if (_health == 0)
     {
         return($"{GetFullName()} has been shot by {hunter.GetFullName()} and died.");
     }
     else
     {
         return($"{GetFullName()} has been shot by {hunter.GetFullName()}. Their health is now {_health}");
     }
 }
Esempio n. 3
0
 public string HasBeenShot(Hunter hunter)
 {
     _health -= 1;
     return($"{GetFullName()} has been shot by {hunter.GetFullName()}. Their health is now {_health}");
 }
Esempio n. 4
0
        static void Main(string[] args)
        {
            Point3D     hunterPosition = new Point3D(2, 0, 1);
            Bow         bow            = new Bow("Wood", 3);
            Camera      pentax         = new Camera("Lego");
            WaterPistol pistol         = new WaterPistol("Nerf");
            LaserGun    laserGun       = new LaserGun("project3005");
            Hunter      tera           = new Hunter("Tera", "Sm", hunterPosition, pistol);

            Console.WriteLine(tera.Shoot());
            tera.Shootable = pentax;
            Console.WriteLine(tera.Shoot());
            tera.Shootable = bow;
            Console.WriteLine(tera.Shoot());
            tera.Shootable = laserGun;
            Console.WriteLine(tera.Shoot());
            tera.Shootable = bow;
            Console.WriteLine(tera.Shoot());

            //List<IMoveable> Iobject = new List<IMoveable>()
            //{
            //    new Person("Neil","Neil"),
            //    new Vehicle()
            //};


            //foreach (var Iobj in Iobject)
            //{
            //    Console.WriteLine(Iobj.Move());
            //    Console.WriteLine(Iobj.Move(1));
            //}

            Point3D tigerPosition = new Point3D(4, 0, 4);
            // Point3D hunterPosition = new Point3D(2, 0, 1);

            Tiger  tiger  = new Tiger(Animals.animalType.aerial, 20, 40, tigerPosition, 3);
            Hunter hunter = new Hunter("Jino", "Biba", hunterPosition, bow);

            Point3D tigerNewPosition = new Point3D(3, 0, 1);


            string input = "";

            Console.WriteLine("Hi Tiger, There is a hunter nearby! \n");
            Console.WriteLine("Press any key to continue");
            Console.ReadKey();
            Console.WriteLine("");
            while (true)
            {
                Console.WriteLine("Press 'i' to get the hunters info");
                Console.WriteLine("Press 'a' to Attack the hunter");
                Console.WriteLine("Press 'm' to Move closer to the hunter");
                Console.WriteLine("Press 'e' to Run\n");
                Console.WriteLine($"Your Position On Safari is X: {tiger.Position.X} Y: {tiger.Position.Y} Z: {tiger.Position.Z}\n");

                input = Console.ReadLine();
                switch (input)
                {
                case "i":
                    Console.WriteLine($"Name: {hunter.GetFullName()}, Health: {hunter.Health}," +
                                      $" Position On Safari X: {hunter.Position.X} Y: {hunter.Position.Y}, Z: {hunter.Position.Z}\n");
                    break;

                case "a":
                    tiger.Attack(hunter);

                    if (hunter.Health > 0)
                    {
                        Console.WriteLine($"{hunter.Shoot()}\n");
                        tiger.Health -= bow.Damage;
                        Console.WriteLine($"The Hunter Shot you with a Bow, and inflicted {bow.Damage} Damage\nYour Hp now Is {tiger.Health}\n");
                    }
                    break;

                case "m":
                    tiger.Move(tigerNewPosition);
                    Console.WriteLine("You moved Closer, Try Attacking! \n");
                    break;

                case "e":
                    if (hunter.Health <= 0)
                    {
                        Console.WriteLine("Thank you for taking down the hunters. \nSee you next time!");
                    }
                    else
                    {
                        Console.WriteLine("You Chose to Run Away. Nice move :p");
                    }

                    Environment.Exit(0);

                    break;
                }
            }

            /////
            // tiger.Attack(hunter);

            //Point3D tigerNewPosition = new Point3D(3, 0, 1);

            //tiger.Move(tigerNewPosition);

            //tiger.Attack(hunter);
            //tiger.Attack(hunter);
            //tiger.Attack(hunter);

            ////
            ///
            //List<object> gameObject = new List<object>()
            //{
            //    new Hunter("Ema","Smith",tigerNewPosition),
            //    new Tiger(Animals.animalType.ground,100,30,tigerNewPosition,2),
            //    new Vehicle()
            //};
            //var ema = new Hunter("Ema", "Smith", tigerNewPosition);
            //foreach (var gameObj in gameObject)
            //{
            //    Console.WriteLine(gameObj.ToString());

            //}
            //SpartaWrite(ema);



            //Airplane a = new Airplane(200, 100, "JetsRUs") { NumPassengers = 150 };
            //a.Ascend(500);
            //Console.WriteLine(a.Move(3));
            //Console.WriteLine(a);
            //a.Descend(200);
            //Console.WriteLine(a.Move());
            //a.Move();
            //Console.WriteLine(a);

            //Person jino = new Person("Jino", "Biba") {Age= 25};

            //Console.WriteLine(jino.GetFullName());

            //Person cathy;

            //cathy = new Person("Cathy","French");
            //cathy.Age = 20;

            //Console.WriteLine(cathy.GetFullName()+" "+cathy.Age);

            //Spartan spartan = new Spartan("Takis","Lakis");

            //Console.WriteLine(spartan.FirstName);
            //Console.WriteLine(spartan.LastName);

            //var list = new ShoppingList() {Bread =2, Potato =3 };

            //list.Lemon = 5;

            //var list2 = new ShoppingList();

            //list2.Milk = 5;

            //var milkAmount = list2.Milk;
            //Person jinakos = new Person("Jino", "Bimpa") { Age = 20 };
            //Point3D pr3D = new Point3D(5, 8, 2);
            //DemoMethod(pr3D, jinakos);

            //Hunter lauren = new Hunter("Lauren", "Pang", "Leica") {Age=20 };
            //Console.WriteLine(lauren.Shoot());
            //Console.WriteLine(lauren.Age);
            //Console.WriteLine(lauren.GetFullName());

            //Hunter h = new Hunter();
            //Console.WriteLine(lauren.ToString());
        }