private void kickInRandomDirection(GroupSoccerAnimation other)
        {
            var direction = Random.Range(0, 2);
            var method    = other.GetType().GetMethod(kickDirections[direction]);

            method.Invoke(other, null);
        }
 private void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <GroupSoccerAnimation>() != null)
     {
         currentPersonWithBall = other.GetComponent <GroupSoccerAnimation>();
         other.GetComponent <CapsuleCollider>().enabled = false;
         kickInRandomDirection(currentPersonWithBall);
     }
     else if (other.GetComponent <ForceIntoGame>() != null)
     {
         other.GetComponent <ForceIntoGame>().ForceKickBallForward();
     }
 }