Esempio n. 1
0
        public static SFDirectories Create()
        {
            var dirs    = new SFDirectories();
            var baseDir = new DirectoryInfo(UnityGame.InstallPath);

            dirs.SaberFactoryDir = baseDir.CreateSubdirectory("Saber Factory");
            dirs.PresetDir       = dirs.SaberFactoryDir.CreateSubdirectory("Presets");
            dirs.CustomSaberDir  = baseDir.CreateSubdirectory("CustomSabers");
            return(dirs);
        }
Esempio n. 2
0
        public override void InstallBindings()
        {
            if (_config.FirstLaunch)
            {
                _config.FirstLaunch        = false;
                _config.RuntimeFirstLaunch = true;
            }

            var rtOptions = new LaunchOptions();

            if (Environment.GetCommandLineArgs().Any(x => x.ToLower() == "fpfc"))
            {
                rtOptions.FPFC  = true;
                AltTrail.CapFps = true;
            }

            Container.BindInstance(rtOptions).AsSingle();

            var dirs = SFDirectories.Create();

            Container.BindInstance(dirs);

            Container.BindLoggerAsSiraLogger(_logger);
            Container.BindInstance(_config).AsSingle();
            Container.Bind <PluginManager>().AsSingle();

            Container.Bind <PresetSaveManager>().AsSingle();
            Container.BindInterfacesAndSelfTo <TrailConfig>().AsSingle();

            Container.BindInterfacesAndSelfTo <EmbeddedAssetLoader>().AsSingle();

            Container.Bind <CustomSaberModelLoader>().AsSingle();

            Container.Bind <TextureStore>().AsSingle();

            Container.BindInterfacesAndSelfTo <MainAssetStore>().AsSingle()
            .OnInstantiated <MainAssetStore>(OnMainAssetStoreInstantiated);


            // Model stuff
            Container.Bind <SaberModel>().WithId(ESaberSlot.Left).AsCached().WithArguments(ESaberSlot.Left);
            Container.Bind <SaberModel>().WithId(ESaberSlot.Right).AsCached().WithArguments(ESaberSlot.Right);

            Container.Bind <SaberSet>().AsSingle();

            InstallFactories();
        }