// TODO: simulate some random public float SimulateNode(MCTSNode nodetoexplore) { return(0); }
public MCTSNode GetChildNodeWithMaxScore() { MCTSNode node = new MCTSNode(); return(node); }
// TODO: simulate some random public float SimulateNode(MCTSNode nodetoexplore) { return(0); }
public MCTSNode GetChildNodeWithMaxScore() { MCTSNode node = new MCTSNode(); return(node); }