Esempio n. 1
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 public void BeginFight()
 {
     warrior = Character.CopyToWarrior(hero);
 }
Esempio n. 2
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 public abstract FightAction GetFightAction(Warrior enemy);
Esempio n. 3
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 public static int GetSnipePercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, snipeMul);
Esempio n. 4
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 public static int GetMagickaPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Magicka, defender.DNA.Magicka, magickaMul);
Esempio n. 5
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 public static int GetTauntPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Charisma, defender.DNA.Charisma, tauntMul);
Esempio n. 6
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 public static int GetBombardPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, bombardMul);
Esempio n. 7
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 public static int GetQuickPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, quickMul);
Esempio n. 8
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 public static int GetBashPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, bashMul);
Esempio n. 9
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 public static int GetNormalPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, normalMul);
Esempio n. 10
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 public static int GetPowerPercentage(Warrior attacker, Warrior defender) => GetPercentage(attacker.DNA.Attack, defender.DNA.Defence, powerMul);
Esempio n. 11
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 public static int GetStaminaCost(AttackType attackType, Warrior attacker, Warrior defender, Random rnd)
 {
     throw new NotImplementedException();
 }
Esempio n. 12
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 public AI(Warrior warrior, Random rnd)
 {
     this.warrior = warrior;
     this.rnd     = rnd;
 }
Esempio n. 13
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 public AI(Character character, Random rnd)
 {
     warrior  = Character.CopyToWarrior(warrior);
     this.rnd = rnd;
 }