/// <summary> /// Generuje tereny losowo dobierając wartości pól. Losuje inkasenta przypisanego do danego terenu. /// </summary> static void GenerateAreas() { Random rnd = new Random(); Area area; for (int i = 0; i < numberOfAreas; i++) { area = new Area(); area.AreaId = Guid.NewGuid(); area.Street = SampleDataSource.streets[i]; area.CollectorId = ChooseRandomId(0); area.InsertIntoDB(); } }
private bool InsertArea() { Area a = new Area(); a.AreaId = Guid.NewGuid(); a.CollectorId = cbcCollector.ReturnForeignKey(); a.Street = tbStreet.Text; if (Auxiliary.IsCurrentValueOK(Current_ControlToBool_Dict)) { a.InsertIntoDB(); modified = true; InsertedTo = Tables.Areas; return true; } else { MessageBox.Show(LangPL.InsertFormLang["Fill in all fields"]); return false; } }