public LogEntry() { source = new Actor(); target = new Actor(); @event = new GameObject(); ability = new GameObject(); effect = new Effect(); result = new Result(); mitigation = new Result(); defense = new GameObject(); }
private static IList<LogEntry> CreateLogEntries(int secondsBetweenEntries) { var startTime = DateTime.Now; var nextEntry = startTime.AddSeconds(secondsBetweenEntries); IList<LogEntry> entries = new List<LogEntry>(); var actor1 = new Actor {isPlayer = true, name = "Player1", number = 1}; entries.Add(new LogEntry { timestamp = startTime, effect = new Effect {name = "Damage", number = 100, subtype = "None"}, result = new Result {amount = 200, isCritical = false, name = "anattack", number = 3122}, source = actor1 }); entries.Add(new LogEntry { timestamp = nextEntry, effect = new Effect {name = "Damage", number = 100, subtype = "None"}, result = new Result {amount = 200, isCritical = false, name = "anattack", number = 3122}, source = actor1 }); return entries; }
public LogHelper EnterCombat(Actor actor) { // [03/17/2012 19:48:51] [@Argorash] [@Argorash] // [] [Event {836045448945472}: EnterCombat {836045448945489}] () log.Add(new LogEntry { timestamp = now, source = actor, target = actor, @event = CreateSimpleEvent(), effect = CreateEffect("EnterCombat", 836045448945489) }); return this; }
public LogHelper Damage(Actor source, Actor target, string abilityName, int amount, string type, bool isCritical = false) { // [03/17/2012 19:49:20] [@Psyfe] [@Argorash] // [Series of Shots {2299572734918656}] // [ApplyEffect {836045448945477}: Damage {836045448945501}] // (234 energy {836045448940874} -glance {836045448945509} (234 absorbed {836045448945511})) <234> log.Add(new LogEntry { timestamp = now, source = source, target = target, ability = new GameObject { name = abilityName, number = RandomInt64() }, @event = new GameObject { name = "ApplyEffect", number = 836045448945477 }, effect = new Effect { name = "Damage", number = 836045448945501 }, result = new Result { number = 836045448940874, amount = amount, name = type, isCritical = isCritical }, threat = amount }); return this; }
public LogHelper Heal(Actor source, Actor target, string abilityName, int amount) { // [03/17/2012 19:45:04] [@Argorash] [@Argorash] // [Heroic Moment: Call on the Force {1412666283261952}] // [ApplyEffect {836045448945477}: Heal {836045448945500}] (434) log.Add(new LogEntry { timestamp = now, source = source, target = target, ability = new GameObject { name = abilityName, number = RandomInt64() }, @event = new GameObject { name = "ApplyEffect", number = 836045448945477, }, effect = new Effect { name = "Heal", number = 836045448945501 }, result = new Result { number = 836045448940874, amount = amount }, threat = amount }); return this; }
public void SetUp() { target = new CombatParser(); log = new List<LogEntry>(); h = new LogHelper(log); player = new Actor { name = "Gisben", isPlayer = true }; mob = new Actor { name = "Soa", number = 836045448947788 }; }