public LoginClusterStatus(byte[] original)
        {
            // Initialize a reader for reading
            PacketReader reader = new PacketReader(original);

            // Read SWG header
            operandCount = reader.ReadShort();
            opcode = reader.ReadInt();

            // Read servers into gameserver list
            int serverCount = reader.ReadInt();
            for(int i = 0; i < serverCount; i++)
            {
                GameServer server = new GameServer();
                server.ID = reader.ReadInt();
                server.IPAddress = reader.ReadASCII();
                server.Port = reader.ReadShort();
                server.PingPort = reader.ReadShort();
                server.Population = reader.ReadInt();
                server.MaxCapacity = reader.ReadInt();
                server.MaxCharactersPerServer = reader.ReadInt();
                server.Distance = reader.ReadInt();
                server.Status = reader.ReadInt();
                server.Recommended = reader.ReadByte();
                gameServers.Add(server);
            }
        }
Esempio n. 2
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        public SOEPacket(byte[] data)
        {
            // Begin reading of SOE packet
            PacketReader reader = new PacketReader(data);
            SOEOpcode = reader.ReadShort();

            // Setup SWG packet buffer and begin to read
            byte[] swgPacketBuffer = DecryptData(reader.ReadByteArray(data.Length - 4)); // - 4 b/c of (header + footer)
            PacketReader swgReader = new PacketReader(swgPacketBuffer);
            Sequence = swgReader.ReadShort();
            Multi = swgReader.ReadShort();

            while (swgReader.CanSeek())
            {
                int length = swgReader.ReadByte();
                if (length == 0) break;

                SWGPacket packet = PacketLookup.Find(swgReader.ReadByteArray(length));
                childPackets.Add(packet);
            }

            this.ToArray();
        }