public SongController(SongResources proporties) { songPlayer = new SongView(proporties); Results = new GameResult(); CurretSong = FileManager.LoadSong("AFI.xml"); SetGameTimer(59700); }
private static void Save(string fileName, SongManager songManager) { using (var fileToSave = new FileStream(fileName, FileMode.Create)) { XmlSerializer serializer = new XmlSerializer(typeof(SongManager)); serializer.Serialize(fileToSave, songManager); } }