///////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// DrawProjectedDecalsMode
        /// # Draw al gui buttons, checboxes, ... to handle and insert projected decals in scene
        /// </summary>
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        void DrawProjectedDecalsMode()
        {
            Material actualMaterial = EditorBasicFunctions.DrawProjectedDecalElements(projectedDecalPrefab, true, position, configSaver);

            if (actualMaterial)
            {
                EditorBasicFunctions.DrawEditorBox(actualMaterial.name, Color.yellow, position);
            }
            else
            {
                EditorBasicFunctions.DrawEditorBox("No projected decal selected to put!", Color.gray, position);
            }
        }