Esempio n. 1
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        public IUpdatableMarketState Clone()
        {
            MarketState clone = new MarketState
            {
                Id                = this.Id,
                HasBeenActive     = this.HasBeenActive,
                HasBeenProcessed  = this.HasBeenProcessed,
                IsTradedInPlay    = this.IsTradedInPlay,
                IsRollingMarket   = this.IsRollingMarket,
                IsDeleted         = this.IsDeleted,
                Line              = this.Line,
                Index             = this.Index,
                IsForcedSuspended = this.IsForcedSuspended
            };

            foreach (var key in this.TagKeys)
            {
                clone._tags.Add(key, this.GetTagValue(key));
            }

            foreach (var seln in this._selectionStates.Values)
            {
                clone._selectionStates.Add(seln.Id, seln.Clone());
            }

            return(clone);
        }
        public void WhenIInferTheMarketSStatus()
        {
            if (!ScenarioContext.Current.ContainsKey("Market"))
                return;

            Market market = ScenarioContext.Current["Market"] as Market;

            MarketState state = new MarketState(market, true);

        }
        public void Update(Fixture fixture, bool fullSnapshot)
        {
            FixtureSequence = fixture.Sequence;
            FixtureName     = fixture.FixtureName;
            FixtureStatus   = (MatchStatus)Enum.Parse(typeof(MatchStatus), fixture.MatchStatus);

            if (fullSnapshot)
            {
                if (fixture.Tags.ContainsKey("Sport"))
                {
                    Sport = fixture.Tags["Sport"].ToString();
                }

                var marketsLookUp = fixture.Markets.ToDictionary(m => m.Id);

                //if market doesn't exist in the snapshot the definition must have been changed
                Markets.Where(marketId => !marketsLookUp.ContainsKey(marketId)).ForEach(marketId => this[marketId].IsDeleted = true);
            }

            _processed = new Dictionary <string, IUpdatableMarketState>();

            foreach (var market in fixture.Markets)
            {
                IUpdatableMarketState mkt_state = null;
                if (HasMarket(market.Id))
                {
                    mkt_state = this[market.Id] as IUpdatableMarketState;
                    mkt_state.Update(market, fullSnapshot);
                }
                else
                {
                    mkt_state = new MarketState(market, fullSnapshot);
                    ((MarketState)mkt_state).Index = _States.Count;
                    this[market.Id] = mkt_state;
                }

                _processed.Add(market.Id, mkt_state);
            }
        }
        public void Update(Fixture fixture, bool fullSnapshot)
        {
            FixtureSequence = fixture.Sequence;
            FixtureName = fixture.FixtureName;
            FixtureStatus = (MatchStatus) Enum.Parse(typeof (MatchStatus), fixture.MatchStatus);

            if (fullSnapshot)
            {
                if(fixture.Tags.ContainsKey("Sport"))
                    Sport = fixture.Tags["Sport"].ToString();

                var marketsLookUp = fixture.Markets.ToDictionary(m => m.Id);

                //if market doesn't exist in the snapshot the definition must have been changed
                Markets.Where(marketId => !marketsLookUp.ContainsKey(marketId)).ForEach(marketId => this[marketId].IsDeleted = true);
            }

            _processed = new Dictionary<string, IUpdatableMarketState>();

            foreach (var market in fixture.Markets)
            {
                IUpdatableMarketState mkt_state = null;
                if (HasMarket(market.Id))
                {
                    mkt_state = this[market.Id] as IUpdatableMarketState;
                    mkt_state.Update(market, fullSnapshot);
                }
                else
                {
                    mkt_state = new MarketState(market, fullSnapshot);
                    ((MarketState)mkt_state).Index = _States.Count;
                    this[market.Id] = mkt_state;
                }

                _processed.Add(market.Id, mkt_state);
            }
        }
        public IUpdatableMarketState Clone()
        {
            MarketState clone = new MarketState
            {
                Id = this.Id,
                HasBeenActive = this.HasBeenActive,
                HasBeenProcessed = this.HasBeenProcessed,
                IsTradedInPlay = this.IsTradedInPlay,
                IsRollingMarket = this.IsRollingMarket,
                IsDeleted = this.IsDeleted,
                Line = this.Line,
                Index = this.Index,
                IsForcedSuspended = this.IsForcedSuspended
            };

            foreach(var key in this.TagKeys)
                clone._tags.Add(key, this.GetTagValue(key));

            foreach (var seln in this._selectionStates.Values)
                clone._selectionStates.Add(seln.Id, seln.Clone());

            return clone;
        }