private void Setup(UnitData unit_data) { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.m_TobiraStatusListItemTemplate, (UnityEngine.Object)null) || unit_data == null) { return; } ((Component)this.m_TobiraStatusListItemTemplate).get_gameObject().SetActive(false); TobiraParam[] array = ((IEnumerable <TobiraParam>)MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraListForUnit(unit_data.UnitParam.iname)).Where <TobiraParam>((Func <TobiraParam, bool>)(tobiraParam => tobiraParam.TobiraCategory != TobiraParam.Category.START)).ToArray <TobiraParam>(); for (int index = 0; index < array.Length; ++index) { TobiraData tobiraData1 = unit_data.GetTobiraData(array[index].TobiraCategory); TobiraStatusListItem listItem = this.CreateListItem(); if (tobiraData1 != null) { listItem.SetTobiraLvIsMax(tobiraData1.IsMaxLv); } else { listItem.SetTobiraLvIsMax(false); } if (!array[index].Enable) { listItem.Setup(array[index]); } else { TobiraData tobiraData2 = new TobiraData(); tobiraData2.Setup(unit_data.UnitParam.iname, array[index].TobiraCategory, (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.TobiraLvCap); listItem.Setup(tobiraData2); } } }
public void Init(bool is_restore) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitAttachTarget, (UnityEngine.Object)null) && !this.RefreshCurrentUnit()) { return; } GlobalVars.SelectedEquipmentSlot.Set(-1); this.RefreshStatus(); if (is_restore) { this.RefreshSelected(); this.OnTobiraEnhanceBtn(); } else if (this.mTobiraList.Count > 0) { TobiraParam.Category default_category = this.mTobiraList[0].Category; this.mSelectedTobiraCategory = default_category; GlobalVars.PreBattleUnitTobiraCategory.Set(default_category); this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => tobira.Select(tobira.Category == default_category))); this.mCurrentTobira = this.mCurrentUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == default_category)); this.TobiraParamWindow.Refresh(this.mCurrentUnit, this.mCurrentTobira, this.mTobiraList[0].Param); } UnitEnhanceV3.Instance.RefreshTobiraBgAnimation(this.mCurrentTobira, true); UnitTobiraInventory.mInitTimeUniqueID = (long)GlobalVars.SelectedUnitUniqueID; }
public void Setup(TobiraData tobiraData) { if (tobiraData == null) { DebugUtility.LogError("tobiraDataがnullの時はSetup(TobiraParam param)を使用してください"); } else { this.m_Category = tobiraData.Param.TobiraCategory; this.m_TextTobiraName.set_text(TobiraParam.GetCategoryName(this.m_Category)); this.m_IconTobira.ImageIndex = (int)this.m_Category; if (tobiraData.IsLearnedLeaderSkill) { TobiraLearnSkill listItem = this.CreateListItem(); SkillData skill = new SkillData(); skill.Setup(tobiraData.LearnedLeaderSkillIname, 1, 1, (MasterParam)null); listItem.Setup(skill); } List <AbilityData> newAbilitys = new List <AbilityData>(); List <AbilityData> oldAbilitys = new List <AbilityData>(); TobiraUtility.TryCraeteAbilityData(tobiraData.Param, tobiraData.Lv, newAbilitys, oldAbilitys, false); for (int index = 0; index < newAbilitys.Count; ++index) { this.CreateListItem().Setup(newAbilitys[index]); } BaseStatus add = new BaseStatus(); BaseStatus scale = new BaseStatus(); TobiraUtility.CalcTobiraParameter(tobiraData.Param.UnitIname, this.m_Category, tobiraData.Lv, ref add, ref scale); this.m_StatusList.SetValues(add, scale, false); GameUtility.SetGameObjectActive(this.m_ObjectDetail, true); GameUtility.SetGameObjectActive(this.m_ObjectLock, false); GameUtility.SetGameObjectActive(this.m_ObjectCommingSoon, false); } }
public static string GetOverwriteLeaderSkill(List <TobiraData> list) { if (list.Count <= 0) { return(string.Empty); } TobiraData tobiraData = (TobiraData)null; using (List <TobiraData> .Enumerator enumerator = list.GetEnumerator()) { while (enumerator.MoveNext()) { TobiraData current = enumerator.Current; if (current.IsLearnedLeaderSkill) { tobiraData = tobiraData == null ? current : (tobiraData.Param.Priority >= current.Param.Priority ? tobiraData : current); } } } if (tobiraData != null) { return(tobiraData.LearnedLeaderSkillIname); } return(string.Empty); }
public void Refresh(UnitData unitData, TobiraData tobiraData, TobiraParam tobiraParam) { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.TobiraTitleText, (UnityEngine.Object)null)) { return; } this.TobiraTitleText.set_text(TobiraParam.GetCategoryName(tobiraParam.TobiraCategory)); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AdditionalLevelCap, (UnityEngine.Object)null)) { this.AdditionalLevelCap.set_text(MonoSingleton <GameManager> .Instance.MasterParam.FixParam.TobiraUnitLvCapBonus.ToString()); } if (tobiraData == null) { this.TobiraParamIconEnable.SetActive(false); this.TobiraParamIconDisable.SetActive(true); Array.ForEach <UnitTobiraParamLevel>(this.TobiraParamIconLevels, (Action <UnitTobiraParamLevel>)(paramLevel => paramLevel.Refresh(0))); this.LockView(unitData, tobiraParam); this.mTobiraParameters.ForEach((Action <GameObject>)(paramGO => UnityEngine.Object.Destroy((UnityEngine.Object)paramGO))); this.mTobiraParameters.Clear(); BaseStatus add = new BaseStatus(); BaseStatus scale = new BaseStatus(); TobiraUtility.CalcTobiraParameter(unitData.UnitID, tobiraParam.TobiraCategory, 1, ref add, ref scale); this.Status.SetValues(add, scale, true); TobiraConditionParam[] conditionsForUnit = MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraConditionsForUnit(unitData.UnitID, tobiraParam.TobiraCategory); this.CreateConditionsItems(unitData, conditionsForUnit); } else { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TobiraIcons, (UnityEngine.Object)null)) { this.TobiraIcons.ImageIndex = (int)tobiraData.Param.TobiraCategory; } this.TobiraParamIconEnable.SetActive(tobiraData.IsUnlocked); this.TobiraParamIconDisable.SetActive(!tobiraData.IsUnlocked); int level = tobiraData.ViewLv; Array.ForEach <UnitTobiraParamLevel>(this.TobiraParamIconLevels, (Action <UnitTobiraParamLevel>)(paramLevel => paramLevel.Refresh(level))); if (tobiraData.IsUnlocked) { this.UnlockView(unitData, tobiraData); } else { this.LockView(unitData, tobiraParam); } this.mTobiraParameters.ForEach((Action <GameObject>)(paramGO => UnityEngine.Object.Destroy((UnityEngine.Object)paramGO))); this.mTobiraParameters.Clear(); BaseStatus add = new BaseStatus(); BaseStatus scale = new BaseStatus(); TobiraUtility.CalcTobiraParameter(unitData.UnitID, tobiraData.Param.TobiraCategory, tobiraData.Lv, ref add, ref scale); this.Status.SetValues(add, scale, false); this.SetActiveConditionsItems(false); } this.SetMasterBonusText(tobiraParam); }
public static void CalcTobiraParameter(string unit_iname, TobiraParam.Category category, int lv, ref BaseStatus add, ref BaseStatus scale) { TobiraData tobiraData = new TobiraData(); if (!tobiraData.Setup(unit_iname, category, lv)) { return; } UnitParam unitParam = MonoSingleton <GameManager> .Instance.MasterParam.GetUnitParam(unit_iname); SkillData.GetHomePassiveBuffStatus(tobiraData.ParameterBuffSkill, unitParam == null ? EElement.None : unitParam.element, ref add, ref scale); }
public void Activated(int pinID) { switch (pinID) { case 0: this.RefreshAll(); break; case 1: SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList; if (currentValue == null) { break; } UnitTobiraItem item = currentValue.GetComponent <UnitTobiraItem>("_self"); if (UnityEngine.Object.op_Equality((UnityEngine.Object)item, (UnityEngine.Object)null)) { break; } this.mSelectedTobiraCategory = item.Category; GlobalVars.PreBattleUnitTobiraCategory.Set(this.mSelectedTobiraCategory); this.mCurrentTobira = this.mCurrentUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == item.Category)); this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => tobira.Select(tobira.Category == item.Category))); this.TobiraParamWindow.Refresh(this.mCurrentUnit, this.mCurrentTobira, item.Param); UnitEnhanceV3.Instance.RefreshTobiraBgAnimation(this.mCurrentTobira, false); break; case 2: this.OnTobiraOpenBtn(); break; case 3: this.OnTobiraEnhanceBtn(); break; case 5: this.RefreshCurrentUnit(); this.SuccessTobiraEnhance(); break; case 6: this.RefreshCurrentUnit(); this.SuccessTobiraOpen(); break; case 7: UnitEnhanceV3.Instance.TobiraUIActive(false, false); break; } }
public void Refresh() { Button component = (Button)((Component)this).GetComponent <Button>(); if (UnityEngine.Object.op_Equality((UnityEngine.Object)component, (UnityEngine.Object)null) || this.mCategory <= TobiraParam.Category.START || TobiraParam.Category.MAX <= this.mCategory) { ((Component)this).get_gameObject().SetActive(false); } this.TobiraEnableImages.ImageIndex = (int)(this.mCategory - 1); this.TobiraDisableImages.ImageIndex = (int)(this.mCategory - 1); this.mParam = MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraParam(this.mUnit.UnitID, this.mCategory); if (this.mParam == null || !this.mParam.Enable) { ((Selectable)component).set_interactable(false); this.LockGO.SetActive(true); } else { TobiraData tobiraData = this.mUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == this.mCategory)); bool flag = tobiraData != null && tobiraData.IsUnlocked; if (!flag) { bool isEnable = TobiraUtility.IsClearAllToboraConditions(this.mUnit, this.mCategory); this.DisableGO.SetActive(true); this.SetHilightAnimationEnable(isEnable); this.EnableGO.SetActive(false); } else { this.DisableGO.SetActive(false); this.SetHilightAnimationEnable(false); this.EnableGO.SetActive(true); } if (this.LevelIconGOList == null || this.LevelIconGOList.Length == 0 || !flag) { return; } for (int index = 0; index < this.LevelIconGOList.Length; ++index) { if (!UnityEngine.Object.op_Equality((UnityEngine.Object) this.LevelIconGOList[index], (UnityEngine.Object)null)) { this.LevelIconGOList[index].SetActive(index < tobiraData.ViewLv); } } } }
public static List <TobiraData> CreateDummyData(UnitData unit) { TobiraParam[] tobiraListForUnit = MonoSingleton <GameManager> .Instance.MasterParam.GetTobiraListForUnit(unit.UnitParam.iname); List <TobiraData> tobiraDataList = new List <TobiraData>(); for (int index = 0; index < tobiraListForUnit.Length; ++index) { if (tobiraListForUnit[index] != null) { TobiraData tobiraData = new TobiraData(); tobiraData.Setup(tobiraListForUnit[index].UnitIname, tobiraListForUnit[index].TobiraCategory, index % 5 + 1); tobiraDataList.Add(tobiraData); } } return(tobiraDataList); }
private void UnlockView(UnitData unitData, TobiraData tobiraData) { this.TobiraLevelUpButtonText.set_text(string.Format(LocalizedText.Get("sys.TOBIRA_INVENTORY_BTN_LV_UP"), (object)TobiraParam.GetCategoryName(tobiraData.Param.TobiraCategory))); this.TobiraLevelUpButton.SetActive(true); this.mLockedLayout.SetActive(!tobiraData.IsUnlocked); this.mTobiraConditionsLayout.SetActive(!tobiraData.IsUnlocked); this.mUnlockedLayout.SetActive(tobiraData.IsUnlocked); this.mTobiraMasterBonusLayout.SetActive(tobiraData.IsUnlocked); if (tobiraData.IsMaxLv) { this.TobiraLevelUpButton.SetActive(false); this.mTobiraMasterEbaleLayout.SetActive(true); } else { this.TobiraLevelUpButton.SetActive(true); this.mTobiraMasterEbaleLayout.SetActive(false); bool isEnable = TobiraUtility.IsClearAllToboraRecipe(unitData, tobiraData.Param.TobiraCategory, tobiraData.Lv); ((Selectable)this.TobiraOpenButton.GetComponent <Button>()).set_interactable(isEnable); UnitTobiraParamWindow.SetHilightAnimationEnable(this.TobiraLevelUpButton, isEnable); } }
public ConditionsResult_TobiraLv(UnitData unitData, UnitParam unitParam, TobiraParam.Category condsTobiraCategory, int condsTobiraLv) : base(unitData, unitParam) { this.mCondsTobiraCategory = condsTobiraCategory; this.mCondsTobiraLv = condsTobiraLv; this.mTargetValue = condsTobiraLv; this.mTargetIsMaxLevel = condsTobiraLv == (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.TobiraLvCap; if (unitData != null) { TobiraData tobiraData = unitData.GetTobiraData(this.mCondsTobiraCategory); if (tobiraData == null) { return; } this.mTobiraData = tobiraData; this.mIsClear = tobiraData.Lv >= this.mCondsTobiraLv; this.mCurrentValue = tobiraData.Lv; } else { this.mIsClear = false; } }
public void Initialize(UnitData unit, TobiraData tobira) { this.mCurrentUnit = unit; this.mCurrentTobira = tobira; }
private void RefreshSelected() { this.mCurrentTobira = this.mCurrentUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == (TobiraParam.Category)GlobalVars.PreBattleUnitTobiraCategory)); this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => tobira.Select(tobira.Category == this.mCurrentTobira.Param.TobiraCategory))); this.TobiraParamWindow.Refresh(this.mCurrentUnit, this.mCurrentTobira, this.mCurrentTobira.Param); }