Esempio n. 1
0
        public static void PushAward(TrophyParam trophy)
        {
            if (trophy == null || !Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_Award, (Object)null))
            {
                return;
            }
            for (int index = 0; index < trophy.Items.Length; ++index)
            {
                AwardParam awardParam = MonoSingleton <GameManager> .Instance.GetAwardParam(trophy.Items[index].iname);

                if (awardParam != null)
                {
                    NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_Award);
                    notifyListItem.Message.set_text(LocalizedText.Get("sys.AWARD_GET", new object[1]
                    {
                        (object)awardParam.name
                    }));
                    NotifyList.mInstance.Push(notifyListItem);
                }
                else
                {
                    DebugUtility.LogError("Not found trophy award. iname is [ " + trophy.Items[index].iname + " ]");
                }
            }
        }
Esempio n. 2
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        public static void PushQuestSupport(int count, int gold)
        {
            if (!Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_QuestSupport, (Object)null))
            {
                return;
            }
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_QuestSupport);

            notifyListItem.Message.set_text(LocalizedText.Get("sys.NOTIFY_SUPPORT", (object)count, (object)gold));
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 3
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        public static void Push(string msg)
        {
            if (!Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_Generic, (Object)null))
            {
                return;
            }
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_Generic);

            notifyListItem.Message.set_text(msg);
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 4
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        public static void PushMultiInvitation()
        {
            if (!Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_MultiInvitation, (Object)null))
            {
                return;
            }
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_MultiInvitation);

            notifyListItem.Message.set_text(LocalizedText.Get("sys.MULTIINVITATION_NOTIFY"));
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 5
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        public static void PushLoginBonus(ItemData data)
        {
            if (!Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_LoginBonus, (Object)null))
            {
                return;
            }
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_LoginBonus);

            notifyListItem.Message.set_text(LocalizedText.Get("sys.LOGBO_TODAY", new object[1]
            {
                (object)data.Param.name
            }));
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 6
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        public static void PushTrophy(TrophyParam trophy)
        {
            if (trophy == null || !Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || !Object.op_Inequality((Object)NotifyList.mInstance.Item_Mission, (Object)null))
            {
                return;
            }
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_Mission);

            notifyListItem.Message.set_text(LocalizedText.Get("sys.TRPYCOMP", new object[1]
            {
                (object)trophy.Name
            }));
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 7
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        public static void PushContentsUnlock(UnlockParam unlock)
        {
            if (unlock.UnlockTarget == UnlockTargets.Tower || !Object.op_Inequality((Object)NotifyList.mInstance, (Object)null) || (!Object.op_Inequality((Object)NotifyList.mInstance.Item_ContentsUnlock, (Object)null) || unlock == null))
            {
                return;
            }
            string         str            = LocalizedText.Get("sys.UNLOCK_" + unlock.iname.ToUpper());
            NotifyListItem notifyListItem = (NotifyListItem)Object.Instantiate <NotifyListItem>((M0)NotifyList.mInstance.Item_ContentsUnlock);

            notifyListItem.Message.set_text(LocalizedText.Get("sys.NOTIFY_CONTENTSUNLOCK", new object[1]
            {
                (object)str
            }));
            NotifyList.mInstance.Push(notifyListItem);
        }
Esempio n. 8
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        private bool Push(NotifyListItem item)
        {
            if (Object.op_Equality((Object)item, (Object)null))
            {
                return(false);
            }
            RectTransform transform = ((Component)item).get_transform() as RectTransform;

            ((Component)item).get_gameObject().SetActive(true);
            float preferredHeight = LayoutUtility.GetPreferredHeight(transform);

            ((Component)item).get_gameObject().SetActive(false);
            item.Lifetime = this.Interval;
            item.Height   = preferredHeight;
            Object.DontDestroyOnLoad((Object)((Component)item).get_gameObject());
            this.mQueue.Add(item);
            return(true);
        }
Esempio n. 9
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        private void Update()
        {
            float unscaledDeltaTime = Time.get_unscaledDeltaTime();

            if (this.mItems.Count > 0 || this.mQueue.Count > 0)
            {
                this.mGroupTime += unscaledDeltaTime;
            }
            if (this.mItems.Count > 0)
            {
                for (int index = 0; index < this.mItems.Count; ++index)
                {
                    this.mItems[index].Lifetime -= unscaledDeltaTime;
                    if ((double)this.mItems[index].Lifetime <= 0.0)
                    {
                        if (!string.IsNullOrEmpty(this.FadeTrigger))
                        {
                            Animator component = (Animator)((Component)this.mItems[index]).GetComponent <Animator>();
                            if (Object.op_Inequality((Object)component, (Object)null))
                            {
                                component.SetTrigger(this.FadeTrigger);
                            }
                        }
                        Object.Destroy((Object)((Component)this.mItems[index]).get_gameObject(), this.FadeTime);
                        this.mItems.RemoveAt(index);
                        --index;
                    }
                }
                if (this.mItems.Count <= 0)
                {
                    this.mGroupTime   = 0.0f;
                    this.mStackHeight = 0.0f;
                }
            }
            if (this.mQueue.Count <= 0)
            {
                return;
            }
            if (this.mItems.Count == 0)
            {
                this.mGroupTime = 0.0f;
            }
            NotifyListItem m = this.mQueue[0];

            if ((double)this.mStackHeight + (double)this.mQueue[0].Height + (double)this.Spacing > (double)this.MaxHeight || (double)this.mGroupTime >= (double)this.GroupSpan)
            {
                return;
            }
            if ((double)this.mQueue[0].Lifetime > 0.0)
            {
                this.mQueue[0].Lifetime -= unscaledDeltaTime;
            }
            else
            {
                RectTransform transform = ((Component)m).get_transform() as RectTransform;
                ((Transform)transform).SetParent((Transform)this.ListParent, false);
                transform.set_anchoredPosition(new Vector2(0.0f, -this.mStackHeight));
                this.mStackHeight += m.Height + this.Spacing;
                ((Component)m).get_gameObject().SetActive(true);
                this.mItems.Add(m);
                this.mQueue.RemoveAt(0);
                for (int index = 0; index < this.mItems.Count; ++index)
                {
                    this.mItems[index].Lifetime = this.Lifetime + (float)index * this.FadeInterval;
                }
            }
        }