private void OnSelectItem(GameObject go) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ScrollRect, (UnityEngine.Object)null) && this.ListID != 0) { QuestListV2.mScrollPosCache[this.ListID] = this.ScrollRect.get_verticalNormalizedPosition(); } GlobalVars.SelectedRankingQuestParam = DataSource.FindDataOfClass <RankingQuestParam>(go, (RankingQuestParam)null); QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(go, (QuestParam)null); if (dataOfClass == null) { return; } if (dataOfClass.IsKeyQuest && !dataOfClass.IsKeyUnlock(-1L)) { if (dataOfClass.Chapter != null && dataOfClass.Chapter.CheckHasKeyItem() && dataOfClass.IsDateUnlock(-1L)) { GlobalVars.KeyQuestTimeOver = true; FlowNode_GameObject.ActivateOutputLinks((Component)this, 102); } else { UIUtility.SystemMessage(LocalizedText.Get("sys.KEYQUEST_UNLOCK"), LocalizedText.Get("sys.KEYQUEST_AVAILABLE_CAUTION"), new UIUtility.DialogResultEvent(this.OnCloseKeyQuest), (GameObject)null, true, -1); } } else { GlobalVars.SelectedQuestID = dataOfClass.iname; GlobalVars.LastQuestState.Set(dataOfClass.state); if (dataOfClass.IsScenario) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); } else { if ((int)dataOfClass.aplv > MonoSingleton <GameManager> .Instance.Player.Lv) { NotifyList.Push(LocalizedText.Get("sys.QUEST_AP_CONDITION", new object[1] { (object)dataOfClass.aplv })); } FlowNode_OnQuestSelect objectOfType = (FlowNode_OnQuestSelect)UnityEngine.Object.FindObjectOfType <FlowNode_OnQuestSelect>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)objectOfType, (UnityEngine.Object)null)) { return; } objectOfType.Selected(); } } }
private void NotifyNewFriendRequests() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; int num = 0; StringBuilder stringBuilder = new StringBuilder(200); string[] array; if (PlayerPrefs.HasKey("FRIENDS")) { array = PlayerPrefs.GetString("FRIENDS").Split(','); } else { array = new string[0]; } for (int index = 0; index < player.FollowerUID.Count; ++index) { if (Array.IndexOf <string>(array, player.FollowerUID[index]) < 0) { ++num; } if (stringBuilder.Length > 0) { stringBuilder.Append(','); } stringBuilder.Append(player.FollowerUID[index]); } if (num > 0) { NotifyList.Push(LocalizedText.Get("sys.FRIENDREQS", new object[1] { (object)num })); } PlayerPrefs.SetString("FRIENDS", stringBuilder.ToString()); PlayerPrefs.Save(); }