Esempio n. 1
0
 public void SetShopItemInfo(Json_ShopItemDesc shop_item_desc, string name)
 {
     this.ItemIcon.SetActive(!shop_item_desc.IsArtifact);
     this.ArtifactIcon.SetActive(shop_item_desc.IsArtifact);
     this.Amount.set_text(shop_item_desc.num.ToString());
     this.Name.set_text(name);
 }
 public void SetShopItemDesc(Json_ShopItemDesc item)
 {
     this.ItemIcon.SetActive(false);
     this.ArtifactIcon.SetActive(false);
     this.ConceptCard.SetActive(false);
     if (item.IsItem)
     {
         this.ItemIcon.SetActive(true);
     }
     else if (item.IsArtifact)
     {
         this.ArtifactIcon.SetActive(true);
     }
     else if (item.IsConceptCard)
     {
         this.ConceptCard.SetActive(true);
     }
     else
     {
         DebugUtility.LogError(string.Format("不明な商品タイプが設定されています (item.iname({0}) => {1})", (object)item.iname, (object)item.itype));
     }
     if (this.mShopItem == null)
     {
         this.mShopItem = (ShopItem) new LimitedShopItem();
     }
     this.mShopItem.num   = item.num;
     this.mShopItem.iname = item.iname;
 }
Esempio n. 3
0
 public void SetShopItemDesc(Json_ShopItemDesc item)
 {
     this.ItemIcon.SetActive(!item.IsArtifact);
     this.ArtifactIcon.SetActive(item.IsArtifact);
     if (this.mShopItem == null)
     {
         this.mShopItem = (ShopItem) new LimitedShopItem();
     }
     this.mShopItem.num   = item.num;
     this.mShopItem.iname = item.iname;
 }
Esempio n. 4
0
 public void SetShopItemInfo(Json_ShopItemDesc shop_item_desc, string name, int amount)
 {
     this.ItemIcon.SetActive(false);
       this.ArtifactIcon.SetActive(false);
       ((Component) this.m_ConceptCardIcon).get_gameObject().SetActive(false);
       if (shop_item_desc.IsItem)
     this.ItemIcon.SetActive(true);
       else if (shop_item_desc.IsArtifact)
     this.ArtifactIcon.SetActive(true);
       else if (shop_item_desc.IsConceptCard)
     ((Component) this.m_ConceptCardIcon).get_gameObject().SetActive(true);
       this.Amount.set_text((shop_item_desc.num * amount).ToString());
       this.Name.set_text(name);
 }
Esempio n. 5
0
        private void Refresh()
        {
            GameUtility.DestroyGameObjects(this.mItems);
            this.mItems.Clear();
            ShopData shopData = MonoSingleton <GameManager> .Instance.Player.GetShopData(GlobalVars.ShopType);

            if (shopData == null || shopData.items.Count <= 0 || UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null))
            {
                return;
            }
            int       shopdata_index = GlobalVars.ShopBuyIndex;
            Transform parent         = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemParent, (UnityEngine.Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemParent.get_transform();
            ShopItem  shopItem       = shopData.items.FirstOrDefault <ShopItem>((Func <ShopItem, bool>)(item => item.id == shopdata_index));
            List <Json_ShopItemDesc> jsonShopItemDescList = new List <Json_ShopItemDesc>();

            if (shopItem.IsArtifact)
            {
                jsonShopItemDescList.Add(new Json_ShopItemDesc()
                {
                    iname = shopItem.iname,
                    itype = ShopData.ShopItemType2String(shopItem.ShopItemType),
                    num   = shopItem.num
                });
            }
            else if (shopItem.children != null && shopItem.children.Length > 0)
            {
                jsonShopItemDescList.AddRange((IEnumerable <Json_ShopItemDesc>)shopItem.children);
            }
            if (jsonShopItemDescList.Count > 0)
            {
                for (int index = 0; index < jsonShopItemDescList.Count; ++index)
                {
                    Json_ShopItemDesc shop_item_desc = jsonShopItemDescList[index];
                    string            empty          = string.Empty;
                    GameObject        gameObject;
                    string            name;
                    if (shop_item_desc.IsArtifact)
                    {
                        ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(shop_item_desc.iname);

                        if (artifactParam != null)
                        {
                            gameObject = this.InstantiateItem <ArtifactParam>(this.ItemTemplate, parent, artifactParam);
                            name       = artifactParam.name;
                        }
                        else
                        {
                            continue;
                        }
                    }
                    else if (shop_item_desc.IsConceptCard)
                    {
                        ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(shop_item_desc.iname);
                        if (cardDataForDisplay != null)
                        {
                            gameObject = this.InstantiateItem <ConceptCardData>(this.ItemTemplate, parent, cardDataForDisplay);
                            ConceptCardIcon componentInChildren = (ConceptCardIcon)gameObject.GetComponentInChildren <ConceptCardIcon>();
                            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren, (UnityEngine.Object)null))
                            {
                                componentInChildren.Setup(cardDataForDisplay);
                            }
                            name = cardDataForDisplay.Param.name;
                        }
                        else
                        {
                            continue;
                        }
                    }
                    else
                    {
                        ItemData itemData = new ItemData();
                        if (itemData.Setup(0L, shop_item_desc.iname, shop_item_desc.num))
                        {
                            gameObject = this.InstantiateItem <ItemData>(this.ItemTemplate, parent, itemData);
                            name       = itemData.Param.name;
                        }
                        else
                        {
                            continue;
                        }
                    }
                    ShopGiftItem component = (ShopGiftItem)gameObject.GetComponent <ShopGiftItem>();
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                    {
                        component.SetShopItemInfo(shop_item_desc, name, GlobalVars.ShopBuyAmount);
                    }
                }
            }
            GameParameter.UpdateAll(((Component)parent).get_gameObject());
        }