Esempio n. 1
0
        public static Dialog Fetch(string filename, string objectname)
        {
            var dialog = new Dialog();
            dialog.Nodes = new Dictionary<int, DialogNode>();

            string settingString = String.Join("\r\n", File.ReadAllLines("Content/Dialog/" + filename + ".js"));

            var nodeList = Newtonsoft.Json.Linq.JObject.Parse(settingString);

            foreach(var node in nodeList[objectname]["nodes"])
            {
                var dialogNode = new DialogNode
                    {
                        Identifier = (int) (node["identifier"]),
                        Text = node["text"].ToString(),
                        Options = new Dictionary<string, int>()
                    };

                if (node.SelectToken("options") != null && node["options"].Any())
                {
                    foreach(var option in node["options"])
                    {
                        dialogNode.Options.Add(option["text"].ToString(), (int)option["node"]);
                    }
                }

                dialog.Nodes.Add(dialogNode.Identifier, dialogNode);
            }

            dialog.Continue();

            return dialog;
        }
Esempio n. 2
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        public static Dialog Fetch(string filename, string objectname)
        {
            var dialog = new Dialog();

            dialog.Nodes = new Dictionary <int, DialogNode>();

            string settingString = String.Join("\r\n", File.ReadAllLines("Content/Dialog/" + filename + ".js"));

            var nodeList = Newtonsoft.Json.Linq.JObject.Parse(settingString);

            foreach (var node in nodeList[objectname]["nodes"])
            {
                var dialogNode = new DialogNode
                {
                    Identifier = (int)(node["identifier"]),
                    Text       = node["text"].ToString(),
                    Options    = new Dictionary <string, int>()
                };

                if (node.SelectToken("options") != null && node["options"].Any())
                {
                    foreach (var option in node["options"])
                    {
                        dialogNode.Options.Add(option["text"].ToString(), (int)option["node"]);
                    }
                }

                dialog.Nodes.Add(dialogNode.Identifier, dialogNode);
            }

            dialog.Continue();

            return(dialog);
        }
Esempio n. 3
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        public EventHandler <InteractEventArgs> SimpleChest(string name, List <Item> contents)
        {
            return((sender, args) =>
            {
                if (_clearedChests.Contains(name))
                {
                    return;
                }

                var scene = ((OverworldScene)sender);
                var dialog = new Dialog();
                dialog.Nodes.Add(1, new DialogNode {
                    Identifier = 1, Text = "Found items:"
                });

                foreach (var item in contents)
                {
                    dialog.Nodes[1].Text += "\n" + item.Name;
                }

                dialog.OnExit = (o, eventArgs) => ((SRPGGame)scene.Game).Inventory.AddRange(contents);
                dialog.Continue();
                scene.StartDialog(dialog);
                _clearedChests.Add(name);
            });
        }
Esempio n. 4
0
        public EventHandler<InteractEventArgs> SimpleChest(string name, List<Item> contents)
        {
            return (sender, args) =>
                {
                    if (_clearedChests.Contains(name)) return;

                    var scene = ((OverworldScene) sender);
                    var dialog = new Dialog();
                    dialog.Nodes.Add(1, new DialogNode { Identifier = 1, Text = "Found items:" });

                    foreach(var item in contents)
                    {
                        dialog.Nodes[1].Text += "\n" + item.Name;
                    }

                    dialog.OnExit = (o, eventArgs) => ((SRPGGame) scene.Game).Inventory.AddRange(contents);
                    dialog.Continue();
                    scene.StartDialog(dialog);
                    _clearedChests.Add(name);
                };
        }